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OpenMW/components/sceneutil
2020-06-18 17:23:16 +00:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp Remove unnecessary null check 2020-05-15 10:34:49 +03:00
attach.hpp
clone.cpp profiling 2020-06-13 00:22:28 +02:00
clone.hpp profiling 2020-06-13 00:22:28 +02:00
controller.cpp
controller.hpp
detourdebugdraw.cpp Remove unused macro 2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
lightutil.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
morphgeometry.cpp profiling 2020-06-13 00:22:28 +02:00
morphgeometry.hpp
mwshadowtechnique.cpp alphablending & billboardfix 2020-06-13 00:22:28 +02:00
mwshadowtechnique.hpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
navmesh.cpp
navmesh.hpp
optimizer.cpp #5463: Optimizer fix, problem was indeed related to tangents not being transformd properly. 2020-06-18 17:23:16 +00:00
optimizer.hpp terrainbased objectpaging 2020-06-13 00:22:27 +02:00
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp profiling 2020-06-13 00:22:28 +02:00
riggeometry.hpp terrainbased objectpaging 2020-06-13 00:22:27 +02:00
serialize.cpp CollisionSwitch and Switch/LOD node fixes 2020-04-30 15:04:57 +03:00
serialize.hpp
shadow.cpp rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
shadow.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp allow statesetupdater as cullcallback = faster + works in paging 2020-06-13 00:22:28 +02:00
statesetupdater.hpp allow statesetupdater as cullcallback = faster + works in paging 2020-06-13 00:22:28 +02:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp Merge pull request #2799 from Capostrophic/simplewaterfog 2020-05-08 20:48:04 +02:00
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp