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f4b5662562
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem? |
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.. | ||
.gitignore | ||
imagerotate.cpp | ||
imagerotate.hpp | ||
lights.cpp | ||
lights.hpp | ||
renderer.cpp | ||
renderer.hpp | ||
selectionbuffer.cpp | ||
selectionbuffer.hpp |