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OpenMW/apps/openmw/mwgui/tradewindow.cpp
Chris Robinson 46bc7bd9c8 Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00

467 lines
18 KiB
C++

#include "tradewindow.hpp"
#include <boost/lexical_cast.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/player.hpp"
#include "inventorywindow.hpp"
#include "itemview.hpp"
#include "sortfilteritemmodel.hpp"
#include "containeritemmodel.hpp"
#include "tradeitemmodel.hpp"
#include "countdialog.hpp"
namespace MWGui
{
const float TradeWindow::sBalanceChangeInitialPause = 0.5;
const float TradeWindow::sBalanceChangeInterval = 0.1;
TradeWindow::TradeWindow()
: WindowBase("openmw_trade_window.layout")
, mCurrentBalance(0)
, mBalanceButtonsState(BBS_None)
, mBalanceChangePause(0.0)
, mItemToSell(-1)
, mTradeModel(NULL)
, mSortModel(NULL)
, mCurrentMerchantOffer(0)
{
getWidget(mFilterAll, "AllButton");
getWidget(mFilterWeapon, "WeaponButton");
getWidget(mFilterApparel, "ApparelButton");
getWidget(mFilterMagic, "MagicButton");
getWidget(mFilterMisc, "MiscButton");
getWidget(mMaxSaleButton, "MaxSaleButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mOfferButton, "OfferButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mMerchantGold, "MerchantGold");
getWidget(mIncreaseButton, "IncreaseButton");
getWidget(mDecreaseButton, "DecreaseButton");
getWidget(mTotalBalance, "TotalBalance");
getWidget(mTotalBalanceLabel, "TotalBalanceLabel");
getWidget(mBottomPane, "BottomPane");
getWidget(mItemView, "ItemView");
mItemView->eventItemClicked += MyGUI::newDelegate(this, &TradeWindow::onItemSelected);
mFilterAll->setStateSelected(true);
mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mMaxSaleButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onMaxSaleButtonClicked);
mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed);
mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
setCoord(400, 0, 400, 300);
}
void TradeWindow::startTrade(const MWWorld::Ptr& actor)
{
mPtr = actor;
setTitle(MWWorld::Class::get(actor).getName(actor));
mCurrentBalance = 0;
mCurrentMerchantOffer = 0;
std::vector<MWWorld::Ptr> itemSources;
MWBase::Environment::get().getWorld()->getContainersOwnedBy(actor, itemSources);
// Important: actor goes last, so that items purchased by the merchant go into his inventory
itemSources.push_back(actor);
std::vector<MWWorld::Ptr> worldItems;
MWBase::Environment::get().getWorld()->getItemsOwnedBy(actor, worldItems);
mTradeModel = new TradeItemModel(new ContainerItemModel(itemSources, worldItems), mPtr);
mSortModel = new SortFilterItemModel(mTradeModel);
mItemView->setModel (mSortModel);
updateLabels();
}
void TradeWindow::onFilterChanged(MyGUI::Widget* _sender)
{
if (_sender == mFilterAll)
mSortModel->setCategory(SortFilterItemModel::Category_All);
else if (_sender == mFilterWeapon)
mSortModel->setCategory(SortFilterItemModel::Category_Weapon);
else if (_sender == mFilterApparel)
mSortModel->setCategory(SortFilterItemModel::Category_Apparel);
else if (_sender == mFilterMagic)
mSortModel->setCategory(SortFilterItemModel::Category_Magic);
else if (_sender == mFilterMisc)
mSortModel->setCategory(SortFilterItemModel::Category_Misc);
mFilterAll->setStateSelected(false);
mFilterWeapon->setStateSelected(false);
mFilterApparel->setStateSelected(false);
mFilterMagic->setStateSelected(false);
mFilterMisc->setStateSelected(false);
static_cast<MyGUI::Button*>(_sender)->setStateSelected(true);
mItemView->update();
}
int TradeWindow::getMerchantServices()
{
return MWWorld::Class::get(mPtr).getServices(mPtr);
}
void TradeWindow::onItemSelected (int index)
{
const ItemStack& item = mSortModel->getItem(index);
MWWorld::Ptr object = item.mBase;
int count = item.mCount;
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
if (MyGUI::InputManager::getInstance().isControlPressed())
count = 1;
if (count > 1 && !shift)
{
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
std::string message = "#{sQuanityMenuMessage02}";
dialog->open(MWWorld::Class::get(object).getName(object), message, count);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &TradeWindow::sellItem);
mItemToSell = mSortModel->mapToSource(index);
}
else
{
mItemToSell = mSortModel->mapToSource(index);
sellItem (NULL, count);
}
}
void TradeWindow::sellItem(MyGUI::Widget* sender, int count)
{
const ItemStack& item = mTradeModel->getItem(mItemToSell);
std::string sound = MWWorld::Class::get(item.mBase).getDownSoundId(item.mBase);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
if (item.mType == ItemStack::Type_Barter)
{
// this was an item borrowed to us by the player
mTradeModel->returnItemBorrowedToUs(mItemToSell, count);
playerTradeModel->returnItemBorrowedFromUs(mItemToSell, mTradeModel, count);
buyFromNpc(item.mBase, count, true);
}
else
{
// borrow item to player
playerTradeModel->borrowItemToUs(mItemToSell, mTradeModel, count);
mTradeModel->borrowItemFromUs(mItemToSell, count);
buyFromNpc(item.mBase, count, false);
}
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
mItemView->update();
}
void TradeWindow::borrowItem (int index, size_t count)
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
mTradeModel->borrowItemToUs(index, playerTradeModel, count);
mItemView->update();
sellToNpc(playerTradeModel->getItem(index).mBase, count, false);
}
void TradeWindow::returnItem (int index, size_t count)
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
const ItemStack& item = playerTradeModel->getItem(index);
mTradeModel->returnItemBorrowedFromUs(index, playerTradeModel, count);
mItemView->update();
sellToNpc(item.mBase, count, true);
}
void TradeWindow::addOrRemoveGold(int amount)
{
bool goldFound = false;
MWWorld::Ptr gold;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::ContainerStore& playerStore = MWWorld::Class::get(player).getContainerStore(player);
for (MWWorld::ContainerStoreIterator it = playerStore.begin();
it != playerStore.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, "gold_001"))
{
goldFound = true;
gold = *it;
}
}
if (goldFound)
{
gold.getRefData().setCount(gold.getRefData().getCount() + amount);
}
else
{
assert(amount > 0);
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), "Gold_001");
ref.getPtr().getRefData().setCount(amount);
playerStore.add(ref.getPtr(), player);
}
}
void TradeWindow::onFrame(float frameDuration)
{
if (!mMainWidget->getVisible() || mBalanceButtonsState == BBS_None)
return;
mBalanceChangePause -= frameDuration;
if (mBalanceChangePause < 0.0) {
mBalanceChangePause += sBalanceChangeInterval;
if (mBalanceButtonsState == BBS_Increase)
onIncreaseButtonTriggered();
else if (mBalanceButtonsState == BBS_Decrease)
onDecreaseButtonTriggered();
}
}
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
TradeItemModel* playerItemModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// were there any items traded at all?
std::vector<ItemStack> playerBought = playerItemModel->getItemsBorrowedToUs();
std::vector<ItemStack> merchantBought = mTradeModel->getItemsBorrowedToUs();
if (!playerBought.size() && !merchantBought.size())
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog11}");
return;
}
// check if the player can afford this
if (mCurrentBalance < 0 && MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold() < std::abs(mCurrentBalance))
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog1}");
return;
}
// check if the merchant can afford this
if (mCurrentBalance > 0 && getMerchantGold() < mCurrentBalance)
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog2}");
return;
}
if(mCurrentBalance > mCurrentMerchantOffer)
{
//if npc is a creature: reject (no haggle)
if (mPtr.getTypeName() != typeid(ESM::NPC).name())
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}");
return;
}
int a = abs(mCurrentMerchantOffer);
int b = abs(mCurrentBalance);
int d = 0;
if (mCurrentBalance<0)
d = int(100 * (a - b) / a);
else
d = int(100 * (b - a) / a);
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100));
const MWMechanics::NpcStats &sellerStats = MWWorld::Class::get(mPtr).getNpcStats(mPtr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
float a1 = std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c1 = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d1 = std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float e1 = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f1 = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm();
float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm();
float x = gmst.find("fBargainOfferMulti")->getFloat() * d + gmst.find("fBargainOfferBase")->getFloat();
if (mCurrentBalance<0)
x += abs(int(pcTerm - npcTerm));
else
x += abs(int(npcTerm - pcTerm));
int roll = std::rand()%100 + 1;
if(roll > x) //trade refused
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}");
int iBarterFailDisposition = gmst.find("iBarterFailDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterFailDisposition);
return;
}
//skill use!
MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
}
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
// make the item transfer
mTradeModel->transferItems();
playerItemModel->transferItems();
// add or remove gold from the player.
if (mCurrentBalance != 0)
addOrRemoveGold(mCurrentBalance);
std::string sound = "Item Gold Up";
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
}
void TradeWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
mTradeModel->abort();
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel()->abort();
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
}
void TradeWindow::onMaxSaleButtonClicked(MyGUI::Widget* _sender)
{
mCurrentBalance = getMerchantGold();
updateLabels();
}
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Increase;
mBalanceChangePause = sBalanceChangeInitialPause;
onIncreaseButtonTriggered();
}
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Decrease;
mBalanceChangePause = sBalanceChangeInitialPause;
onDecreaseButtonTriggered();
}
void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_None;
}
void TradeWindow::onIncreaseButtonTriggered()
{
if(mCurrentBalance<=-1) mCurrentBalance -= 1;
if(mCurrentBalance>=1) mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonTriggered()
{
if(mCurrentBalance<-1) mCurrentBalance += 1;
if(mCurrentBalance>1) mCurrentBalance -= 1;
updateLabels();
}
void TradeWindow::updateLabels()
{
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()));
if (mCurrentBalance > 0)
{
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalSold}");
mTotalBalance->setCaption(boost::lexical_cast<std::string>(mCurrentBalance));
}
else
{
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalCost}");
mTotalBalance->setCaption(boost::lexical_cast<std::string>(-mCurrentBalance));
}
mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + boost::lexical_cast<std::string>(getMerchantGold()));
}
void TradeWindow::sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem)
{
int diff = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count, boughtItem);
mCurrentBalance += diff;
mCurrentMerchantOffer += diff;
updateLabels();
}
void TradeWindow::buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem)
{
int diff = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count, !soldItem);
mCurrentBalance -= diff;
mCurrentMerchantOffer -= diff;
updateLabels();
}
void TradeWindow::onReferenceUnavailable()
{
// remove both Trade and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Dialogue);
}
int TradeWindow::getMerchantGold()
{
int merchantGold;
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->mBase->mNpdt52.mGold == -10)
merchantGold = ref->mBase->mNpdt12.mGold;
else
merchantGold = ref->mBase->mNpdt52.mGold;
}
else // ESM::Creature
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
merchantGold = ref->mBase->mData.mGold;
}
return merchantGold;
}
}