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30 lines
635 B
C++
30 lines
635 B
C++
#ifndef OPENMW_COMPONENTS_ESM_QUATERNION_H
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#define OPENMW_COMPONENTS_ESM_QUATERNION_H
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#include <osg/Quat>
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namespace ESM
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{
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// format 0, savegames only
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struct Quaternion
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{
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float mValues[4];
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Quaternion() = default;
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Quaternion(const osg::Quat& q)
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: mValues{
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static_cast<float>(q.w()),
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static_cast<float>(q.x()),
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static_cast<float>(q.y()),
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static_cast<float>(q.z()),
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}
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{
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}
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operator osg::Quat() const { return osg::Quat(mValues[1], mValues[2], mValues[3], mValues[0]); }
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};
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}
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#endif
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