1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-28 18:18:52 +00:00
OpenMW/apps/openmw/mwclass/misc.hpp

66 lines
2.6 KiB
C++

#ifndef GAME_MWCLASS_MISC_H
#define GAME_MWCLASS_MISC_H
#include "../mwworld/registeredclass.hpp"
namespace MWClass
{
class Miscellaneous : public MWWorld::RegisteredClass<Miscellaneous>
{
friend MWWorld::RegisteredClass<Miscellaneous>;
Miscellaneous();
public:
MWWorld::Ptr copyToCell(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell, int count) const override;
MWWorld::Ptr moveToCell(const MWWorld::Ptr& ptr, MWWorld::CellStore& cell) const override;
void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool isItem(const MWWorld::ConstPtr&) const override { return true; }
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
///< Generate action for activation
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
int getValue(const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
const ESM::RefId& getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the pick up sound Id
const ESM::RefId& getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the put down sound Id
const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override;
///< Return name of inventory icon.
std::string_view getModel(const MWWorld::ConstPtr& ptr) const override;
std::unique_ptr<MWWorld::Action> use(const MWWorld::Ptr& ptr, bool force = false) const override;
///< Generate action for using via inventory menu
float getWeight(const MWWorld::ConstPtr& ptr) const override;
bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
bool isKey(const MWWorld::ConstPtr& ptr) const override;
bool isGold(const MWWorld::ConstPtr& ptr) const override;
bool isSoulGem(const MWWorld::ConstPtr& ptr) const override;
};
}
#endif