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198 lines
4.8 KiB
C++
198 lines
4.8 KiB
C++
#ifndef OPENMW_ESMTOOL_RECORD_H
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#define OPENMW_ESMTOOL_RECORD_H
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#include <memory>
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#include <string>
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#include <components/esm/records.hpp>
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#include <components/esm3/cellstate.hpp>
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#include <components/esm3/fogstate.hpp>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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}
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namespace EsmTool
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{
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template <class T>
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class Record;
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class RecordBase
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{
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protected:
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std::string mId;
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uint32_t mFlags;
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ESM::NAME mType;
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bool mPrintPlain;
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public:
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RecordBase()
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: mFlags(0)
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, mPrintPlain(false)
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{
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}
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virtual ~RecordBase() = default;
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virtual std::string getId() const = 0;
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uint32_t getFlags() const { return mFlags; }
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void setFlags(uint32_t flags) { mFlags = flags; }
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ESM::NAME getType() const { return mType; }
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void setPrintPlain(bool plain) { mPrintPlain = plain; }
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virtual void load(ESM::ESMReader& esm) = 0;
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virtual void save(ESM::ESMWriter& esm) = 0;
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virtual void print() = 0;
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static std::unique_ptr<RecordBase> create(ESM::NAME type);
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// just make it a bit shorter
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template <class T>
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Record<T>* cast()
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{
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return static_cast<Record<T>*>(this);
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}
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};
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struct CellState
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{
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ESM::CellState mCellState;
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ESM::FogState mFogState;
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void load(ESM::ESMReader& reader, bool& deleted);
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void save(ESM::ESMWriter& /*writer*/, bool /*deleted*/) {}
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};
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template <class T>
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class Record : public RecordBase
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{
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T mData;
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bool mIsDeleted;
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public:
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Record()
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: mIsDeleted(false)
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{
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}
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std::string getId() const override { return mData.mId.toDebugString(); }
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T& get() { return mData; }
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void save(ESM::ESMWriter& esm) override { mData.save(esm, mIsDeleted); }
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void load(ESM::ESMReader& esm) override { mData.load(esm, mIsDeleted); }
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void print() override;
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};
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template <>
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std::string Record<ESM::Cell>::getId() const;
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template <>
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std::string Record<ESM::Land>::getId() const;
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template <>
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std::string Record<ESM::MagicEffect>::getId() const;
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template <>
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std::string Record<ESM::Pathgrid>::getId() const;
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template <>
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std::string Record<ESM::Skill>::getId() const;
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template <>
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std::string Record<CellState>::getId() const;
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template <>
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void Record<ESM::Activator>::print();
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template <>
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void Record<ESM::Potion>::print();
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template <>
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void Record<ESM::Armor>::print();
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template <>
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void Record<ESM::Apparatus>::print();
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template <>
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void Record<ESM::BodyPart>::print();
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template <>
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void Record<ESM::Book>::print();
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template <>
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void Record<ESM::BirthSign>::print();
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template <>
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void Record<ESM::Cell>::print();
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template <>
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void Record<ESM::Class>::print();
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template <>
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void Record<ESM::Clothing>::print();
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template <>
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void Record<ESM::Container>::print();
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template <>
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void Record<ESM::Creature>::print();
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template <>
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void Record<ESM::Dialogue>::print();
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template <>
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void Record<ESM::Door>::print();
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template <>
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void Record<ESM::Enchantment>::print();
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template <>
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void Record<ESM::Faction>::print();
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template <>
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void Record<ESM::Global>::print();
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template <>
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void Record<ESM::GameSetting>::print();
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template <>
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void Record<ESM::DialInfo>::print();
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template <>
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void Record<ESM::Ingredient>::print();
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template <>
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void Record<ESM::Land>::print();
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template <>
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void Record<ESM::CreatureLevList>::print();
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template <>
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void Record<ESM::ItemLevList>::print();
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template <>
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void Record<ESM::Light>::print();
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template <>
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void Record<ESM::Lockpick>::print();
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template <>
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void Record<ESM::Probe>::print();
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template <>
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void Record<ESM::Repair>::print();
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template <>
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void Record<ESM::LandTexture>::print();
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template <>
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void Record<ESM::MagicEffect>::print();
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template <>
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void Record<ESM::Miscellaneous>::print();
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template <>
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void Record<ESM::NPC>::print();
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template <>
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void Record<ESM::Pathgrid>::print();
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template <>
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void Record<ESM::Race>::print();
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template <>
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void Record<ESM::Region>::print();
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template <>
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void Record<ESM::Script>::print();
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template <>
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void Record<ESM::Skill>::print();
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template <>
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void Record<ESM::SoundGenerator>::print();
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template <>
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void Record<ESM::Sound>::print();
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template <>
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void Record<ESM::Spell>::print();
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template <>
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void Record<ESM::StartScript>::print();
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template <>
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void Record<ESM::Static>::print();
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template <>
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void Record<ESM::Weapon>::print();
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template <>
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void Record<CellState>::print();
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}
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#endif
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