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9 lines
285 B
GLSL
9 lines
285 B
GLSL
@link "openmw_vertex.glsl" if !@useOVR_multiview
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@link "openmw_vertex_multiview.glsl" if @useOVR_multiview
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vec4 mw_modelToClip(vec4 pos);
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vec4 mw_modelToView(vec4 pos);
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vec4 mw_viewToClip(vec4 pos);
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vec4 mw_viewStereoAdjust(vec4 pos);
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mat4 mw_viewMatrix();
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mat4 mw_projectionMatrix(); |