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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/components
elsid 605cb8db7c
Make sync terrain preloading sleep free
This reduces average time spent on in. 5 milliseconds as a base precision is
quite a lot considering that for 60 FPS frame time is 1000/16 = ~16.67 ms
when it's a cell loading frame and there is more important work to do rather
than sleeping.
2021-09-07 14:52:42 +02:00
..
bsa
bullethelpers
compiler
config
contentselector
crashcatcher
debug
detournavigator Don't use const for objects returned by value. 2021-09-01 22:23:50 +02:00
esm Revert "Move reference to the right cell according to its geographical position" 2021-08-09 22:11:00 +02:00
esmterrain
fallback
files Make it possible to opt out of composing variables 2021-08-01 02:47:10 +01:00
fontloader
interpreter
loadinglistener Make sync terrain preloading sleep free 2021-09-07 14:52:42 +02:00
lua Function LuaUtil::toString 2021-08-31 09:41:58 +02:00
misc Use common implementation to filter hidden markers 2021-08-12 22:35:16 +02:00
myguiplatform
nif Handle NiExtraData *properly* 2021-07-27 07:58:57 +03:00
nifbullet
nifosg Clean up text key extraction 2021-08-22 05:56:30 +03:00
process
queries
resource Sprinkle some const-ref in loop 2021-09-04 20:50:59 +02:00
sceneutil fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
sdlutil
settings
shader Sprinkle some const-ref in loop 2021-09-04 20:50:59 +02:00
terrain Make sync terrain preloading sleep free 2021-09-07 14:52:42 +02:00
to_utf8
translation
version
vfs
widgets Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
CMakeLists.txt Make sync terrain preloading sleep free 2021-09-07 14:52:42 +02:00
doc.hpp