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actorutil.cpp
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actorutil.hpp
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agentpath.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
agentpath.hpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
attach.cpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
attach.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
clone.cpp
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clone.hpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
controller.cpp
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Force assign head animation timer (bug #4389)
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2021-11-07 14:10:51 +03:00 |
controller.hpp
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Force assign head animation timer (bug #4389)
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2021-11-07 14:10:51 +03:00 |
depth.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
depth.hpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
detourdebugdraw.cpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
detourdebugdraw.hpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
keyframe.hpp
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refactors osg::Callback virtual inheritance (#3200)
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2021-10-30 22:43:18 +02:00 |
lightcontroller.cpp
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lightcontroller.hpp
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lightmanager.cpp
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simply lightmanager and fix racey behavior
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2021-11-18 19:40:13 -08:00 |
lightmanager.hpp
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simply lightmanager and fix racey behavior
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2021-11-18 19:40:13 -08:00 |
lightutil.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
lightutil.hpp
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morphgeometry.cpp
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Morph geometry more like NifSkope (bug #6416)
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2021-11-13 15:58:59 +03:00 |
morphgeometry.hpp
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mwshadowtechnique.cpp
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Fix "warning: loop variable is copied but only used as const reference;...
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2022-01-05 10:44:44 +00:00 |
mwshadowtechnique.hpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
navmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
navmesh.hpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
nodecallback.hpp
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removes two dummy serialisers (#3212)
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2021-11-04 22:31:22 +01:00 |
optimizer.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
optimizer.hpp
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osgacontroller.cpp
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Fix "warning: loop variable is copied but only used as const reference;...
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2022-01-05 10:44:44 +00:00 |
osgacontroller.hpp
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refactors osg::Callback virtual inheritance (#3200)
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2021-10-30 22:43:18 +02:00 |
pathgridutil.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
pathgridutil.hpp
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positionattitudetransform.cpp
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positionattitudetransform.hpp
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recastmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
recastmesh.hpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
riggeometry.cpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
riggeometry.hpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
rtt.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
rtt.hpp
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screencapture.cpp
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screencapture.hpp
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serialize.cpp
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simply lightmanager and fix racey behavior
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2021-11-18 19:40:13 -08:00 |
serialize.hpp
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shadow.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
shadow.hpp
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shadowsbin.cpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
shadowsbin.hpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
skeleton.cpp
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skeleton.hpp
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statesetupdater.cpp
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statesetupdater.hpp
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removes two dummy serialisers (#3212)
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2021-11-04 22:31:22 +01:00 |
textkeymap.hpp
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util.cpp
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Log OpenGL Vendor, Renderer and Version on startup
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2021-12-15 22:17:38 +00:00 |
util.hpp
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Log OpenGL Vendor, Renderer and Version on startup
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2021-12-15 22:17:38 +00:00 |
visitor.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
visitor.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
waterutil.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
waterutil.hpp
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workqueue.cpp
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workqueue.hpp
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writescene.cpp
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writescene.hpp
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