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207 lines
5.1 KiB
C++
207 lines
5.1 KiB
C++
#ifndef OENGINE_BULLET_PMOVE_H
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#define OENGINE_BULLET_PMOVE_H
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/*
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This source file is a *modified* version of various header files from the Quake 3 Arena source code,
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which was released under the GNU GPL (v2) in 2005.
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Quake 3 Arena is copyright (C) 1999-2005 Id Software, Inc.
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*/
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#include <OgreMath.h>
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#include <float.h>
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#include <OgreVector3.h>
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//#include "GameMath.h"
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//#include "GameTime.h"
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// Forwards-declare it!
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namespace OEngine
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{
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namespace Physic
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{
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class PhysicEngine;
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}
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}
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/*#ifndef COMPILING_PMOVE
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#include "Scene.h"
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extern SceneInstance* global_lastscene;
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#endif*/
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static const Ogre::Vector3 halfExtentsDefault(14.64f * 2, 14.24f * 2, 33.25f * 2);
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#define MAX_CLIP_PLANES 5
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#define OVERCLIP 1.001f
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//#define STEPSIZE 18 // 18 is way too much
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#define STEPSIZE (9)
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#ifndef M_PI
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#define M_PI 3.14159265358979323846f
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#endif
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#define YAW 0
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#define PITCH /*1*/2
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#define ROLL /*2*/1
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#define SHORT2ANGLE(x) ( (x) * (360.0f / 65536.0f) )
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#define ANGLE2SHORT(x) ( (const short)( (x) / (360.0f / 65536.0f) ) )
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#define GENTITYNUM_BITS 10 // don't need to send any more
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#define MAX_GENTITIES (1 << GENTITYNUM_BITS)
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#define ENTITYNUM_NONE (MAX_GENTITIES - 1)
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#define ENTITYNUM_WORLD (MAX_GENTITIES - 2)
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#define MIN_WALK_NORMAL .7f // can't walk on very steep slopes
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#define PS_PMOVEFRAMECOUNTBITS 6
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#define MINS_Z -24
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#define DEFAULT_VIEWHEIGHT 26
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#define CROUCH_VIEWHEIGHT 12
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#define DEAD_VIEWHEIGHT (-16)
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#define CONTENTS_SOLID 1 // an eye is never valid in a solid
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#define CONTENTS_LAVA 8
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#define CONTENTS_SLIME 16
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#define CONTENTS_WATER 32
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#define CONTENTS_FOG 64
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static const float pm_accelerate = 10.0f;
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static const float pm_stopspeed = 100.0f;
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static const float pm_friction = 12.0f;
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static const float pm_flightfriction = 3.0f;
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static const float pm_waterfriction = 1.0f;
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static const float pm_airaccelerate = 1.0f;
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static const float pm_swimScale = 0.50f;
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static const float pm_duckScale = 0.25f;
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static const float pm_flyaccelerate = 8.0f;
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static const float pm_wateraccelerate = 4.0f;
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enum pmtype_t
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{
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PM_NORMAL, // can accelerate and turn
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PM_NOCLIP, // noclip movement
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PM_SPECTATOR, // still run into walls
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PM_DEAD, // no acceleration or turning, but free falling
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PM_FREEZE, // stuck in place with no control
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PM_INTERMISSION, // no movement or status bar
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PM_SPINTERMISSION // no movement or status bar
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};
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enum waterlevel_t
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{
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WL_DRYLAND = 0,
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WL_ANKLE,
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WL_WAIST,
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WL_UNDERWATER
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};
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//#include "bprintf.h"
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struct playerMove
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{
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struct playerStruct
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{
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playerStruct() : gravity(800.0f), speed(480.0f), jump_velocity(270), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1), halfExtents(halfExtentsDefault)
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{
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origin = Ogre::Vector3(0.0f, 0.0f, 0.0f);
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velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);
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viewangles = Ogre::Vector3(0.0f, 0.0f, 0.0f);
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delta_angles[0] = delta_angles[1] = delta_angles[2] = 0;
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lastframe_origin.x = lastframe_origin.y = lastframe_origin.z = 0;
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lerp_multiplier.x = lerp_multiplier.y = lerp_multiplier.z = 0;
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}
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inline void SpeedUp(void)
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{
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//printf("speed up to: %f\n", speed);
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speed *= 1.25f;
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}
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inline void SpeedDown(void)
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{
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//printf("speed down to %f\n", speed);
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speed /= 1.25f;
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}
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Ogre::Vector3 velocity;
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Ogre::Vector3 origin;
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Ogre::Vector3 halfExtents;
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bool bSnap;
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bool snappingImplemented;
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int counter;
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float gravity; // default = 800
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float speed; // default = 320
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float jump_velocity; //default = 270
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int commandTime; // the time at which this command was issued (in milliseconds)
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int pm_time;
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Ogre::Vector3 viewangles;
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int groundEntityNum;
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int pmove_framecount;
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int watertype;
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waterlevel_t waterlevel;
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signed short delta_angles[3];
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pmtype_t move_type;
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float last_compute_time;
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Ogre::Vector3 lastframe_origin;
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Ogre::Vector3 lerp_multiplier;
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} ps;
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struct playercmd
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{
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enum CMDstateChange
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{
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NO_CHANGE,
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KEYDOWN,
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KEYUP
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};
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playercmd() : forwardmove(0), rightmove(0), upmove(0), serverTime(50), ducking(false),
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activating(false), lastActivatingState(false), procActivating(NO_CHANGE),
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dropping(false), lastDroppingState(false), procDropping(NO_CHANGE)
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{
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angles[0] = angles[1] = angles[2] = 0;
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}
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int serverTime;
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short angles[3];
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signed char forwardmove;
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signed char rightmove;
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signed char upmove;
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bool ducking;
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bool activating; // if the user is holding down the activate button
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bool dropping; // if the user is dropping an item
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bool lastActivatingState;
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bool lastDroppingState;
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CMDstateChange procActivating;
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CMDstateChange procDropping;
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} cmd;
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playerMove() : msec(50), pmove_fixed(false), pmove_msec(50), waterHeight(0), isInterior(true), hasWater(false)
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{
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}
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int msec;
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int pmove_msec;
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bool pmove_fixed;
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int waterHeight;
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bool hasWater;
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bool isInterior;
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OEngine::Physic::PhysicEngine* mEngine;
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};
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void Pmove (playerMove* const pmove);
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void Ext_UpdateViewAngles(playerMove* const pm);
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void AngleVectors( const Ogre::Vector3& angles, Ogre::Vector3* const forward, Ogre::Vector3* const right, Ogre::Vector3* const up) ;
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#endif
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