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OpenMW/components/resource
CedricMocquillon d11a6bd92c Share state
2021-05-18 17:57:47 +02:00
..
animation.cpp Use const auto& 2020-12-12 22:23:20 +02:00
animation.hpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
bulletshape.cpp Make actor collision box components a struct 2020-12-11 20:07:59 +03:00
bulletshape.hpp Use mesh collision box instead of node bounding sphere for projectile 2021-02-05 22:53:45 +01:00
bulletshapemanager.cpp Use nodemasks and visitors for detecting custom collision shapes 2021-02-03 21:16:54 +02:00
bulletshapemanager.hpp
imagemanager.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
imagemanager.hpp
keyframemanager.cpp Do not declare unused variables 2021-04-19 15:43:00 +04:00
keyframemanager.hpp Use accompanying txt file for textkeys in osgAnimation formats 2021-02-04 23:14:21 +02:00
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
resourcemanager.hpp
resourcesystem.cpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
resourcesystem.hpp
scenemanager.cpp Share state 2021-05-18 17:57:47 +02:00
scenemanager.hpp Share state 2021-05-18 17:57:47 +02:00
stats.cpp Update engine stats for all levels above first, not only at the second. 2021-02-12 19:03:02 +01:00
stats.hpp Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to 2021-01-27 08:04:33 +00:00