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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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2010-06-22 10:36:30 +02:00
bsa added data option and openmw.cfg file 2010-06-11 19:53:00 +02:00
cmake Merged in CMake and header cleanups from zinnschlag 2010-06-06 18:01:29 +02:00
Docs added doxygen configuration 2010-06-15 16:47:08 +02:00
esm Redemption compatibility fix 2010-06-16 19:51:59 +02:00
esm_store added ambient lighting and fog 2010-06-12 14:45:54 +02:00
files removed unused BSP scene manager from plugins.cfg 2010-06-11 19:59:33 +02:00
game Added mouse look, fixed WASD bindings 2010-06-22 10:15:22 +02:00
input Added mouse look, fixed WASD bindings 2010-06-22 10:15:22 +02:00
mangle@6b0b7c95f8 Renamed all .h to .hpp. Started porting rendering code. 2010-06-03 20:44:55 +02:00
nif Windows compatibility patch 2010-06-12 09:48:58 +02:00
nifogre Implemented correct bounding box computation in NIFLoader 2010-06-22 09:49:44 +02:00
ogre Merged in CMake and header cleanups from zinnschlag 2010-06-06 18:01:29 +02:00
old_d_version Added mouse look, fixed WASD bindings 2010-06-22 10:15:22 +02:00
platform CMake for Windows-patch by Sylvain T (NOT YET TESTED). Includes update to Mangle. 2010-03-04 11:24:28 +01:00
tools boost::filesystem cross-platform config file check 2010-06-04 21:44:05 -04:00
.gitignore added doxygen configuration 2010-06-15 16:47:08 +02:00
.gitmodules
CMakeLists.txt Added camera movement (arrows/WASD). No mouse look yet. 2010-06-21 23:39:59 +02:00
GPL3.txt
README_Mac.md Updated Mac build instructions for OIS 2010-06-18 18:38:29 -04:00
testall.sh Cleaned up superflous functions in BSA archive. Started working on input system. 2010-06-07 12:44:39 +02:00