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109 lines
2.3 KiB
C++
109 lines
2.3 KiB
C++
#ifndef GAME_MWWORLD_PLAYER_H
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#define GAME_MWWORLD_PLAYER_H
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwmechanics/drawstate.hpp"
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namespace MWBase
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{
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class World;
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}
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namespace MWWorld
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{
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class CellStore;
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/// \brief NPC object representing the player and additional player data
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class Player
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{
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LiveCellRef<ESM::NPC> mPlayer;
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MWWorld::CellStore *mCellStore;
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// cached referenced data
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const ESM::Class *mClass;
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const ESM::Race *mRace;
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const ESM::BirthSign *mSign;
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bool mAutoMove;
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int mForwardBackward;
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public:
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enum {
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Data_Male,
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Data_Name,
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Data_Race,
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Data_Class,
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Data_Sign,
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Data_Model,
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Data_Head,
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Data_Hair
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};
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Player(const ESM::NPC *player, const MWBase::World& world);
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void setCell (MWWorld::CellStore *cellStore)
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{
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mCellStore = cellStore;
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}
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MWWorld::Ptr getPlayer()
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{
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MWWorld::Ptr ptr (&mPlayer, mCellStore);
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return ptr;
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}
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void setName (const std::string& name);
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void setGender (bool male);
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void setRace (const std::string& race);
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void setBirthsign (const std::string& birthsign);
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void setClass (const std::string &cls);
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void setDrawState (MWMechanics::DrawState_ state);
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std::string getName() const
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{
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return mPlayer.mBase->mName;
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}
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bool isMale() const
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{
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return (mPlayer.mBase->mFlags & 0x1) == 0;
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}
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const ESM::Race *getRace() const
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{
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return mRace;
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}
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const ESM::BirthSign *getBirthsign() const
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{
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return mSign;
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}
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const ESM::Class *getClass() const
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{
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return mClass;
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}
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bool getAutoMove() const
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{
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return mAutoMove;
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}
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MWMechanics::DrawState_ getDrawState(); /// \todo constness
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void setAutoMove (bool enable);
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void setLeftRight (int value);
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void setForwardBackward (int value);
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void setUpDown(int value);
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void toggleRunning();
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};
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}
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#endif
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