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OpenMW/components/nifogre
2014-01-31 05:06:35 +01:00
..
controller.hpp Implement NiAlphaController and NiMaterialColorController 2013-12-08 16:38:13 +01:00
material.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
material.hpp Implement NiFlipController 2013-12-08 18:51:56 +01:00
mesh.cpp Reimplement NiGeomMorpherController using Ogre's pose animation system 2013-12-28 00:51:09 +01:00
mesh.hpp
ogrenifloader.cpp Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation) 2014-01-31 05:06:35 +01:00
ogrenifloader.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
particles.cpp Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 2013-12-27 18:58:24 +01:00
particles.hpp
skeleton.cpp Closes #856: More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers 2013-12-30 16:44:07 +01:00
skeleton.hpp