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OpenMW/files/shaders
2019-03-15 17:44:52 +00:00
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CMakeLists.txt
lighting.glsl Actually use specular shininess parameter instead of hardcoded value. 2019-03-15 17:44:52 +00:00
objects_fragment.glsl Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm 2019-02-20 15:35:49 +00:00
objects_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl Don't rely exclusively on a shadow map when out of its depth range 2019-02-05 20:51:56 +00:00
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
terrain_fragment.glsl
terrain_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
water_fragment.glsl
water_nm.png
water_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00