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OpenMW/apps/openmw/mwmechanics/mechanicsmanager.hpp
2010-09-15 13:31:26 +02:00

69 lines
1.9 KiB
C++

#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
#include <set>
#include "../mwworld/ptr.hpp"
#include "creaturestats.hpp"
namespace MWWorld
{
class Environment;
}
namespace MWMechanics
{
class MechanicsManager
{
MWWorld::Environment& mEnvironment;
std::set<MWWorld::Ptr> mActors;
MWWorld::Ptr mWatched;
CreatureStats mWatchedCreature;
bool mSetName;
void buildPlayer();
///< build player according to stored class/race/birthsign information. Will
/// default to the values of the ESM::NPC object, if no explicit information is given.
public:
MechanicsManager (MWWorld::Environment& environment);
void configureGUI();
void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
void dropActors (const MWWorld::Ptr::CellStore *cellStore);
///< Deregister all actors in the given cell.
void watchActor (const MWWorld::Ptr& ptr);
///< On each update look for changes in a previously registered actor and update the
/// GUI accordingly.
void update();
///< Update actor stats
void setPlayerName (const std::string& name);
///< Set player name.
void setPlayerRace (const std::string& id, bool male);
///< Set player race.
void setPlayerBirthsign (const std::string& id);
///< Set player birthsign.
void setPlayerClass (const std::string& id);
///< Set player class to stock class.
void setPlayerClass (const ESM::Class& class_);
///< Set player class to custom class.
};
}
#endif