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28 lines
1003 B
C++
28 lines
1003 B
C++
#include "contacttestresultcallback.hpp"
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include "ptrholder.hpp"
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namespace MWPhysics
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{
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ContactTestResultCallback::ContactTestResultCallback(const btCollisionObject* testedAgainst)
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: mTestedAgainst(testedAgainst)
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{
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}
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btScalar ContactTestResultCallback::addSingleResult(btManifoldPoint& cp,
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const btCollisionObjectWrapper* col0Wrap,int partId0,int index0,
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const btCollisionObjectWrapper* col1Wrap,int partId1,int index1)
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{
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const btCollisionObject* collisionObject = col0Wrap->m_collisionObject;
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if (collisionObject == mTestedAgainst)
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collisionObject = col1Wrap->m_collisionObject;
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PtrHolder* holder = static_cast<PtrHolder*>(collisionObject->getUserPointer());
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if (holder)
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mResult.push_back(holder->getPtr());
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return 0.f;
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}
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}
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