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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/components/sceneutil
AnyOldName3 ee3d012a6a Use CLAMP_TO_EDGE for shadows
Partially mitigates https://gitlab.com/OpenMW/openmw/-/issues/7944

The border was necessary in the olden days when the FFP might have shadows, but they require shaders now.
2024-04-29 01:21:29 +01:00
..
agentpath.cpp
agentpath.hpp
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 2023-10-07 00:11:31 +03:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
extradata.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightcontroller.hpp
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
lightmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightutil.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp getTranslation/getTransformForNode refactor, unit tests 2024-04-17 08:16:48 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometry.hpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
screencapture.cpp Localize screenshot messages 2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp Try to uncursify DebugDrawer scene representation 2024-02-09 20:49:40 +03:00
serialize.hpp
shadow.cpp Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp Generalize unsized pixel format computation 2024-04-16 02:52:25 +03:00
util.hpp Generalize unsized pixel format computation 2024-04-16 02:52:25 +03:00
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp