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OpenMW/apps/openmw/mwsound/watersoundupdater.cpp

72 lines
2.4 KiB
C++

#include "watersoundupdater.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/ptr.hpp"
#include <components/esm3/loadcell.hpp>
#include <osg/Vec3f>
namespace MWSound
{
WaterSoundUpdater::WaterSoundUpdater(const WaterSoundUpdaterSettings& settings)
: mSettings(settings)
{
}
WaterSoundUpdate WaterSoundUpdater::update(const MWWorld::ConstPtr& player, const MWBase::World& world) const
{
WaterSoundUpdate result;
result.mId = player.getCell()->isExterior() ? mSettings.mNearWaterOutdoorID : mSettings.mNearWaterIndoorID;
result.mVolume = std::min(1.0f, getVolume(player, world));
return result;
}
float WaterSoundUpdater::getVolume(const MWWorld::ConstPtr& player, const MWBase::World& world) const
{
if (mListenerUnderwater)
return 1.0f;
const MWWorld::CellStore& cell = *player.getCell();
if (!cell.getCell()->hasWater())
return 0.0f;
const osg::Vec3f pos = player.getRefData().getPosition().asVec3();
const float dist = std::abs(cell.getWaterLevel() - pos.z());
if (cell.isExterior() && dist < mSettings.mNearWaterOutdoorTolerance)
{
if (mSettings.mNearWaterPoints <= 1)
return (mSettings.mNearWaterOutdoorTolerance - dist) / mSettings.mNearWaterOutdoorTolerance;
const float step = mSettings.mNearWaterRadius * 2.0f / (mSettings.mNearWaterPoints - 1);
int underwaterPoints = 0;
for (int x = 0; x < mSettings.mNearWaterPoints; x++)
{
for (int y = 0; y < mSettings.mNearWaterPoints; y++)
{
const float terrainX = pos.x() - mSettings.mNearWaterRadius + x * step;
const float terrainY = pos.y() - mSettings.mNearWaterRadius + y * step;
const float height = world.getTerrainHeightAt(osg::Vec3f(terrainX, terrainY, 0.0f));
if (height < 0)
underwaterPoints++;
}
}
return underwaterPoints * 2.0f / (mSettings.mNearWaterPoints * mSettings.mNearWaterPoints);
}
if (!cell.isExterior() && dist < mSettings.mNearWaterIndoorTolerance)
return (mSettings.mNearWaterIndoorTolerance - dist) / mSettings.mNearWaterIndoorTolerance;
return 0.0f;
}
}