mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-01 03:21:41 +00:00
142 lines
5.5 KiB
C++
142 lines
5.5 KiB
C++
#include "transparentpass.hpp"
|
|
|
|
#include <osg/AlphaFunc>
|
|
#include <osg/BlendFunc>
|
|
#include <osg/Material>
|
|
#include <osg/Texture2D>
|
|
#include <osg/Texture2DArray>
|
|
|
|
#include <osgUtil/RenderStage>
|
|
|
|
#include <components/sceneutil/depth.hpp>
|
|
#include <components/shader/shadermanager.hpp>
|
|
#include <components/stereo/multiview.hpp>
|
|
#include <components/stereo/stereomanager.hpp>
|
|
|
|
#include "vismask.hpp"
|
|
|
|
namespace MWRender
|
|
{
|
|
TransparentDepthBinCallback::TransparentDepthBinCallback(Shader::ShaderManager& shaderManager, bool postPass)
|
|
: mStateSet(new osg::StateSet)
|
|
, mPostPass(postPass)
|
|
{
|
|
osg::ref_ptr<osg::Image> image = new osg::Image;
|
|
image->allocateImage(1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
|
image->setColor(osg::Vec4(1, 1, 1, 1), 0, 0);
|
|
|
|
osg::ref_ptr<osg::Texture2D> dummyTexture = new osg::Texture2D(image);
|
|
|
|
constexpr osg::StateAttribute::OverrideValue modeOff = osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE;
|
|
constexpr osg::StateAttribute::OverrideValue modeOn = osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE;
|
|
|
|
mStateSet->setTextureAttributeAndModes(0, dummyTexture);
|
|
|
|
Shader::ShaderManager::DefineMap defines;
|
|
Stereo::Manager::instance().shaderStereoDefines(defines);
|
|
|
|
mStateSet->setAttributeAndModes(new osg::BlendFunc, modeOff);
|
|
mStateSet->setAttributeAndModes(shaderManager.getProgram("depthclipped", defines), modeOn);
|
|
mStateSet->setAttributeAndModes(new SceneUtil::AutoDepth, modeOn);
|
|
|
|
for (unsigned int unit = 1; unit < 8; ++unit)
|
|
mStateSet->setTextureMode(unit, GL_TEXTURE_2D, modeOff);
|
|
}
|
|
|
|
void TransparentDepthBinCallback::drawImplementation(
|
|
osgUtil::RenderBin* bin, osg::RenderInfo& renderInfo, osgUtil::RenderLeaf*& previous)
|
|
{
|
|
osg::State& state = *renderInfo.getState();
|
|
osg::GLExtensions* ext = state.get<osg::GLExtensions>();
|
|
|
|
bool validFbo = false;
|
|
unsigned int frameId = state.getFrameStamp()->getFrameNumber() % 2;
|
|
|
|
const auto& fbo = mFbo[frameId];
|
|
const auto& msaaFbo = mMsaaFbo[frameId];
|
|
const auto& opaqueFbo = mOpaqueFbo[frameId];
|
|
|
|
if (bin->getStage()->getMultisampleResolveFramebufferObject()
|
|
&& bin->getStage()->getMultisampleResolveFramebufferObject() == fbo)
|
|
validFbo = true;
|
|
else if (bin->getStage()->getFrameBufferObject()
|
|
&& (bin->getStage()->getFrameBufferObject() == fbo || bin->getStage()->getFrameBufferObject() == msaaFbo))
|
|
validFbo = true;
|
|
|
|
if (!validFbo)
|
|
{
|
|
bin->drawImplementation(renderInfo, previous);
|
|
return;
|
|
}
|
|
|
|
const osg::Texture* tex
|
|
= opaqueFbo->getAttachment(osg::FrameBufferObject::BufferComponent::PACKED_DEPTH_STENCIL_BUFFER)
|
|
.getTexture();
|
|
|
|
if (Stereo::getMultiview())
|
|
{
|
|
if (!mMultiviewResolve[frameId])
|
|
{
|
|
mMultiviewResolve[frameId] = std::make_unique<Stereo::MultiviewFramebufferResolve>(
|
|
msaaFbo ? msaaFbo : fbo, opaqueFbo, GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
else
|
|
{
|
|
mMultiviewResolve[frameId]->setResolveFbo(opaqueFbo);
|
|
mMultiviewResolve[frameId]->setMsaaFbo(msaaFbo ? msaaFbo : fbo);
|
|
}
|
|
mMultiviewResolve[frameId]->resolveImplementation(state);
|
|
}
|
|
else
|
|
{
|
|
opaqueFbo->apply(state, osg::FrameBufferObject::DRAW_FRAMEBUFFER);
|
|
ext->glBlitFramebuffer(0, 0, tex->getTextureWidth(), tex->getTextureHeight(), 0, 0, tex->getTextureWidth(),
|
|
tex->getTextureHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
|
|
}
|
|
|
|
msaaFbo ? msaaFbo->apply(state, osg::FrameBufferObject::DRAW_FRAMEBUFFER)
|
|
: fbo->apply(state, osg::FrameBufferObject::DRAW_FRAMEBUFFER);
|
|
|
|
// draws scene into primary attachments
|
|
bin->drawImplementation(renderInfo, previous);
|
|
|
|
if (!mPostPass)
|
|
return;
|
|
|
|
opaqueFbo->apply(state, osg::FrameBufferObject::DRAW_FRAMEBUFFER);
|
|
|
|
// draw transparent post-pass to populate a postprocess friendly depth texture with alpha-clipped geometry
|
|
|
|
unsigned int numToPop = previous ? osgUtil::StateGraph::numToPop(previous->_parent) : 0;
|
|
if (numToPop > 1)
|
|
numToPop--;
|
|
unsigned int insertStateSetPosition = state.getStateSetStackSize() - numToPop;
|
|
|
|
state.insertStateSet(insertStateSetPosition, mStateSet);
|
|
for (auto rit = bin->getRenderLeafList().begin(); rit != bin->getRenderLeafList().end(); rit++)
|
|
{
|
|
osgUtil::RenderLeaf* rl = *rit;
|
|
const osg::StateSet* ss = rl->_parent->getStateSet();
|
|
|
|
if (rl->_drawable->getNodeMask() == Mask_ParticleSystem || rl->_drawable->getNodeMask() == Mask_Effect)
|
|
continue;
|
|
|
|
if (ss->getAttribute(osg::StateAttribute::MATERIAL))
|
|
{
|
|
const osg::Material* mat
|
|
= static_cast<const osg::Material*>(ss->getAttribute(osg::StateAttribute::MATERIAL));
|
|
if (mat->getDiffuse(osg::Material::FRONT).a() < 0.5)
|
|
continue;
|
|
}
|
|
|
|
rl->render(renderInfo, previous);
|
|
previous = rl;
|
|
}
|
|
state.removeStateSet(insertStateSetPosition);
|
|
|
|
msaaFbo ? msaaFbo->apply(state, osg::FrameBufferObject::DRAW_FRAMEBUFFER)
|
|
: fbo->apply(state, osg::FrameBufferObject::DRAW_FRAMEBUFFER);
|
|
state.checkGLErrors("after TransparentDepthBinCallback::drawImplementation");
|
|
}
|
|
}
|