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62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#ifndef GAME_RENDER_MWSCENE_H
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#define GAME_RENDER_MWSCENE_H
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#include <utility>
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#include <map>
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#include <vector>
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#include <osg/ref_ptr>
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namespace ESM
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{
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struct Pathgrid;
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}
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namespace osg
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{
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class Group;
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class Geometry;
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}
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namespace MWWorld
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{
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class Ptr;
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class CellStore;
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}
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namespace MWRender
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{
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class Pathgrid
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{
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bool mPathgridEnabled;
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void togglePathgrid();
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typedef std::vector<const MWWorld::CellStore*> CellList;
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CellList mActiveCells;
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osg::ref_ptr<osg::Group> mRootNode;
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osg::ref_ptr<osg::Group> mPathGridRoot;
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typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Group>> ExteriorPathgridNodes;
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ExteriorPathgridNodes mExteriorPathgridNodes;
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osg::ref_ptr<osg::Group> mInteriorPathgridNode;
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void enableCellPathgrid(const MWWorld::CellStore* store);
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void disableCellPathgrid(const MWWorld::CellStore* store);
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public:
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Pathgrid(osg::ref_ptr<osg::Group> root);
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~Pathgrid();
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bool toggleRenderMode(int mode);
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void addCell(const MWWorld::CellStore* store);
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void removeCell(const MWWorld::CellStore* store);
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};
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}
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#endif
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