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https://gitlab.com/OpenMW/openmw.git
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236 lines
9.7 KiB
C++
236 lines
9.7 KiB
C++
#include "travelwindow.hpp"
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#include <MyGUI_Button.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_ScrollView.h>
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loadgmst.hpp>
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#include <components/misc/strings/conversion.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/store.hpp"
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#include "../mwworld/worldmodel.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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namespace MWGui
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{
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TravelWindow::TravelWindow()
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: WindowBase("openmw_travel_window.layout")
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, mCurrentY(0)
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{
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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getWidget(mSelect, "Select");
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getWidget(mDestinations, "Travel");
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getWidget(mDestinationsView, "DestinationsView");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked);
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mDestinations->setCoord(450 / 2 - mDestinations->getTextSize().width / 2, mDestinations->getTop(),
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mDestinations->getTextSize().width, mDestinations->getHeight());
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mSelect->setCoord(8, mSelect->getTop(), mSelect->getTextSize().width, mSelect->getHeight());
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}
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void TravelWindow::addDestination(const ESM::RefId& name, const ESM::Position& pos, bool interior)
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{
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int price;
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const MWWorld::Store<ESM::GameSetting>& gmst
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= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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if (!mPtr.getCell()->isExterior())
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{
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price = gmst.find("fMagesGuildTravel")->mValue.getInteger();
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}
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else
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{
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ESM::Position PlayerPos = player.getRefData().getPosition();
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float d = sqrt(pow(pos.pos[0] - PlayerPos.pos[0], 2) + pow(pos.pos[1] - PlayerPos.pos[1], 2)
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+ pow(pos.pos[2] - PlayerPos.pos[2], 2));
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float fTravelMult = gmst.find("fTravelMult")->mValue.getFloat();
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if (fTravelMult != 0)
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price = static_cast<int>(d / fTravelMult);
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else
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price = static_cast<int>(d);
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}
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price = std::max(1, price);
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price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
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// Add price for the travelling followers
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std::set<MWWorld::Ptr> followers;
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MWWorld::ActionTeleport::getFollowers(player, followers, !interior);
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// Apply followers cost, unlike vanilla the first follower doesn't travel for free
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price *= 1 + static_cast<int>(followers.size());
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int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
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MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>(
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"SandTextButton", 0, mCurrentY, 200, lineHeight, MyGUI::Align::Default);
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toAdd->setEnabled(price <= playerGold);
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mCurrentY += lineHeight;
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if (interior)
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toAdd->setUserString("interior", "y");
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else
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toAdd->setUserString("interior", "n");
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const std::string& nameString = name.getRefIdString();
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toAdd->setUserString("price", std::to_string(price));
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toAdd->setCaptionWithReplacing(
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"#{sCell=" + nameString + "} - " + MyGUI::utility::toString(price) + "#{sgp}");
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toAdd->setSize(mDestinationsView->getWidth(), lineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel);
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toAdd->setUserString("Destination", nameString);
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toAdd->setUserData(pos);
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick);
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}
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void TravelWindow::clearDestinations()
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{
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mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
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mCurrentY = 0;
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while (mDestinationsView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0));
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}
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void TravelWindow::setPtr(const MWWorld::Ptr& actor)
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{
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center();
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mPtr = actor;
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clearDestinations();
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std::vector<ESM::Transport::Dest> transport;
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if (mPtr.getClass().isNpc())
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transport = mPtr.get<ESM::NPC>()->mBase->getTransport();
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else if (mPtr.getType() == ESM::Creature::sRecordId)
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transport = mPtr.get<ESM::Creature>()->mBase->getTransport();
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for (unsigned int i = 0; i < transport.size(); i++)
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{
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std::string_view cellname = transport[i].mCellName;
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bool interior = true;
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const osg::Vec2i cellIndex
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= MWWorld::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
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if (cellname.empty())
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{
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MWWorld::CellStore* cell
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= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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cellname = MWBase::Environment::get().getWorld()->getCellName(cell);
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interior = false;
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}
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addDestination(ESM::RefId::stringRefId(cellname), transport[i].mPos, interior);
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}
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updateLabels();
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
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// scrollbar is hidden
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mDestinationsView->setVisibleVScroll(false);
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mDestinationsView->setCanvasSize(
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MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY)));
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mDestinationsView->setVisibleVScroll(true);
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}
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void TravelWindow::onTravelButtonClick(MyGUI::Widget* _sender)
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{
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const int price = Misc::StringUtils::toNumeric<int>(_sender->getUserString("price"), 0);
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MWWorld::Ptr player = MWMechanics::getPlayer();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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if (playerGold < price)
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return;
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// Set "traveling" flag, so GetPCTraveling can detect teleportation.
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// We will reset this flag during next world update.
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MWBase::Environment::get().getWorld()->setPlayerTraveling(true);
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if (!mPtr.getCell()->isExterior())
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// Interior cell -> mages guild transport
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("mysticism cast"));
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player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price);
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// add gold to NPC trading gold pool
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MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr);
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npcStats.setGoldPool(npcStats.getGoldPool() + price);
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
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ESM::Position pos = *_sender->getUserData<ESM::Position>();
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const std::string& cellname = _sender->getUserString("Destination");
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bool interior = _sender->getUserString("interior") == "y";
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if (mPtr.getCell()->isExterior())
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{
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ESM::Position playerPos = player.getRefData().getPosition();
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float d
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= (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
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int hours = static_cast<int>(d
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/ MWBase::Environment::get()
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.getWorld()
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->getStore()
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.get<ESM::GameSetting>()
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.find("fTravelTimeMult")
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->mValue.getFloat());
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MWBase::Environment::get().getMechanicsManager()->rest(hours, true);
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MWBase::Environment::get().getWorld()->advanceTime(hours);
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}
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
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// Teleports any followers, too.
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MWWorld::ActionTeleport action(interior ? cellname : "", pos, true);
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action.execute(player);
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);
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MWBase::Environment::get().getWindowManager()->fadeScreenIn(1);
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}
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void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
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}
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void TravelWindow::updateLabels()
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
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mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight());
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}
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void TravelWindow::onReferenceUnavailable()
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
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}
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void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mDestinationsView->getViewOffset().top + _rel * 0.3f > 0)
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mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mDestinationsView->setViewOffset(
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MyGUI::IntPoint(0, static_cast<int>(mDestinationsView->getViewOffset().top + _rel * 0.3f)));
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}
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}
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