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OpenMW/apps/openmw/mwgui/travelwindow.cpp
2023-03-18 09:30:48 +00:00

236 lines
9.7 KiB
C++

#include "travelwindow.hpp"
#include <MyGUI_Button.h>
#include <MyGUI_Gui.h>
#include <MyGUI_ScrollView.h>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/misc/strings/conversion.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/store.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
namespace MWGui
{
TravelWindow::TravelWindow()
: WindowBase("openmw_travel_window.layout")
, mCurrentY(0)
{
getWidget(mCancelButton, "CancelButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mSelect, "Select");
getWidget(mDestinations, "Travel");
getWidget(mDestinationsView, "DestinationsView");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked);
mDestinations->setCoord(450 / 2 - mDestinations->getTextSize().width / 2, mDestinations->getTop(),
mDestinations->getTextSize().width, mDestinations->getHeight());
mSelect->setCoord(8, mSelect->getTop(), mSelect->getTextSize().width, mSelect->getHeight());
}
void TravelWindow::addDestination(const ESM::RefId& name, const ESM::Position& pos, bool interior)
{
int price;
const MWWorld::Store<ESM::GameSetting>& gmst
= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (!mPtr.getCell()->isExterior())
{
price = gmst.find("fMagesGuildTravel")->mValue.getInteger();
}
else
{
ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt(pow(pos.pos[0] - PlayerPos.pos[0], 2) + pow(pos.pos[1] - PlayerPos.pos[1], 2)
+ pow(pos.pos[2] - PlayerPos.pos[2], 2));
float fTravelMult = gmst.find("fTravelMult")->mValue.getFloat();
if (fTravelMult != 0)
price = static_cast<int>(d / fTravelMult);
else
price = static_cast<int>(d);
}
price = std::max(1, price);
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
// Add price for the travelling followers
std::set<MWWorld::Ptr> followers;
MWWorld::ActionTeleport::getFollowers(player, followers, !interior);
// Apply followers cost, unlike vanilla the first follower doesn't travel for free
price *= 1 + static_cast<int>(followers.size());
int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>(
"SandTextButton", 0, mCurrentY, 200, lineHeight, MyGUI::Align::Default);
toAdd->setEnabled(price <= playerGold);
mCurrentY += lineHeight;
if (interior)
toAdd->setUserString("interior", "y");
else
toAdd->setUserString("interior", "n");
const std::string& nameString = name.getRefIdString();
toAdd->setUserString("price", std::to_string(price));
toAdd->setCaptionWithReplacing(
"#{sCell=" + nameString + "} - " + MyGUI::utility::toString(price) + "#{sgp}");
toAdd->setSize(mDestinationsView->getWidth(), lineHeight);
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel);
toAdd->setUserString("Destination", nameString);
toAdd->setUserData(pos);
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick);
}
void TravelWindow::clearDestinations()
{
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
mCurrentY = 0;
while (mDestinationsView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0));
}
void TravelWindow::setPtr(const MWWorld::Ptr& actor)
{
center();
mPtr = actor;
clearDestinations();
std::vector<ESM::Transport::Dest> transport;
if (mPtr.getClass().isNpc())
transport = mPtr.get<ESM::NPC>()->mBase->getTransport();
else if (mPtr.getType() == ESM::Creature::sRecordId)
transport = mPtr.get<ESM::Creature>()->mBase->getTransport();
for (unsigned int i = 0; i < transport.size(); i++)
{
std::string_view cellname = transport[i].mCellName;
bool interior = true;
const osg::Vec2i cellIndex
= MWWorld::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
if (cellname.empty())
{
MWWorld::CellStore* cell
= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
cellname = MWBase::Environment::get().getWorld()->getCellName(cell);
interior = false;
}
addDestination(ESM::RefId::stringRefId(cellname), transport[i].mPos, interior);
}
updateLabels();
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
// scrollbar is hidden
mDestinationsView->setVisibleVScroll(false);
mDestinationsView->setCanvasSize(
MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY)));
mDestinationsView->setVisibleVScroll(true);
}
void TravelWindow::onTravelButtonClick(MyGUI::Widget* _sender)
{
const int price = Misc::StringUtils::toNumeric<int>(_sender->getUserString("price"), 0);
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (playerGold < price)
return;
// Set "traveling" flag, so GetPCTraveling can detect teleportation.
// We will reset this flag during next world update.
MWBase::Environment::get().getWorld()->setPlayerTraveling(true);
if (!mPtr.getCell()->isExterior())
// Interior cell -> mages guild transport
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("mysticism cast"));
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price);
// add gold to NPC trading gold pool
MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr);
npcStats.setGoldPool(npcStats.getGoldPool() + price);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
ESM::Position pos = *_sender->getUserData<ESM::Position>();
const std::string& cellname = _sender->getUserString("Destination");
bool interior = _sender->getUserString("interior") == "y";
if (mPtr.getCell()->isExterior())
{
ESM::Position playerPos = player.getRefData().getPosition();
float d
= (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
int hours = static_cast<int>(d
/ MWBase::Environment::get()
.getWorld()
->getStore()
.get<ESM::GameSetting>()
.find("fTravelTimeMult")
->mValue.getFloat());
MWBase::Environment::get().getMechanicsManager()->rest(hours, true);
MWBase::Environment::get().getWorld()->advanceTime(hours);
}
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
// Teleports any followers, too.
MWWorld::ActionTeleport action(interior ? cellname : "", pos, true);
action.execute(player);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(1);
}
void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
}
void TravelWindow::updateLabels()
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight());
}
void TravelWindow::onReferenceUnavailable()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
}
void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mDestinationsView->getViewOffset().top + _rel * 0.3f > 0)
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mDestinationsView->setViewOffset(
MyGUI::IntPoint(0, static_cast<int>(mDestinationsView->getViewOffset().top + _rel * 0.3f)));
}
}