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OpenMW/apps/openmw/mwgui/statswatcher.hpp
2023-02-03 23:00:09 +01:00

74 lines
2.3 KiB
C++

#ifndef MWGUI_STATSWATCHER_H
#define MWGUI_STATSWATCHER_H
#include <set>
#include <components/esm/attr.hpp>
#include <components/esm3/loadskil.hpp>
#include "../mwmechanics/stat.hpp"
#include "../mwworld/ptr.hpp"
namespace MWGui
{
class StatsListener
{
public:
virtual ~StatsListener() = default;
/// Set value for the given ID.
virtual void setValue(std::string_view id, const MWMechanics::AttributeValue& value) {}
virtual void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) {}
virtual void setValue(std::string_view, const std::string& value) {}
virtual void setValue(std::string_view, int value) {}
virtual void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::SkillValue& value) {}
virtual void configureSkills(const std::vector<int>& major, const std::vector<int>& minor) {}
};
class StatsWatcher
{
MWWorld::Ptr mWatched;
MWMechanics::AttributeValue mWatchedAttributes[ESM::Attribute::Length];
MWMechanics::SkillValue mWatchedSkills[ESM::Skill::Length];
MWMechanics::DynamicStat<float> mWatchedHealth;
MWMechanics::DynamicStat<float> mWatchedMagicka;
MWMechanics::DynamicStat<float> mWatchedFatigue;
std::string mWatchedName;
ESM::RefId mWatchedRace;
ESM::RefId mWatchedClass;
int mWatchedLevel;
float mWatchedTimeToStartDrowning;
bool mWatchedStatsEmpty;
std::set<StatsListener*> mListeners;
void setValue(std::string_view id, const MWMechanics::AttributeValue& value);
void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value);
void setValue(std::string_view id, const std::string& value);
void setValue(std::string_view id, int value);
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::SkillValue& value);
void configureSkills(const std::vector<int>& major, const std::vector<int>& minor);
public:
StatsWatcher();
void update();
void addListener(StatsListener* listener);
void removeListener(StatsListener* listener);
void watchActor(const MWWorld::Ptr& ptr);
MWWorld::Ptr getWatchedActor() const { return mWatched; }
void forceUpdate() { mWatchedStatsEmpty = true; }
};
}
#endif