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https://gitlab.com/OpenMW/openmw.git
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197 lines
7.3 KiB
C++
197 lines
7.3 KiB
C++
#include "spellbuyingwindow.hpp"
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#include <MyGUI_Button.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_ScrollView.h>
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#include <components/esm3/loadgmst.hpp>
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#include <components/esm3/loadrace.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/spells.hpp"
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namespace MWGui
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{
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SpellBuyingWindow::SpellBuyingWindow()
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: WindowBase("openmw_spell_buying_window.layout")
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, mCurrentY(0)
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{
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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getWidget(mSpellsView, "SpellsView");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked);
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}
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bool SpellBuyingWindow::sortSpells(const ESM::Spell* left, const ESM::Spell* right)
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{
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return Misc::StringUtils::ciLess(left->mName, right->mName);
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}
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void SpellBuyingWindow::addSpell(const ESM::Spell& spell)
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{
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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int price = std::max(1,
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static_cast<int>(
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spell.mData.mCost * store.get<ESM::GameSetting>().find("fSpellValueMult")->mValue.getFloat()));
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price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
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MWWorld::Ptr player = MWMechanics::getPlayer();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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// TODO: refactor to use MyGUI::ListBox
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int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
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MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>(price <= playerGold
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? "SandTextButton"
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: "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip
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0, mCurrentY, 200, lineHeight, MyGUI::Align::Default);
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mCurrentY += lineHeight;
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toAdd->setUserData(price);
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toAdd->setCaptionWithReplacing(spell.mName + " - " + MyGUI::utility::toString(price) + "#{sgp}");
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toAdd->setSize(mSpellsView->getWidth(), lineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
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toAdd->setUserString("ToolTipType", "Spell");
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toAdd->setUserString("Spell", spell.mId.serialize());
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toAdd->setUserString("SpellCost", std::to_string(spell.mData.mCost));
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick);
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mSpellsWidgetMap.insert(std::make_pair(toAdd, spell.mId));
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}
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void SpellBuyingWindow::clearSpells()
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{
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mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0));
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mCurrentY = 0;
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while (mSpellsView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mSpellsView->getChildAt(0));
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mSpellsWidgetMap.clear();
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}
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void SpellBuyingWindow::setPtr(const MWWorld::Ptr& actor)
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{
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setPtr(actor, 0);
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}
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void SpellBuyingWindow::setPtr(const MWWorld::Ptr& actor, int startOffset)
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{
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center();
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mPtr = actor;
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clearSpells();
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MWMechanics::Spells& merchantSpells = actor.getClass().getCreatureStats(actor).getSpells();
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std::vector<const ESM::Spell*> spellsToSort;
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for (const ESM::Spell* spell : merchantSpells)
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{
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if (spell->mData.mType != ESM::Spell::ST_Spell)
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continue; // don't try to sell diseases, curses or powers
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if (actor.getClass().isNpc())
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{
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(
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actor.get<ESM::NPC>()->mBase->mRace);
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if (race->mPowers.exists(spell->mId))
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continue;
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}
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if (playerHasSpell(spell->mId))
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continue;
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spellsToSort.push_back(spell);
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}
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std::stable_sort(spellsToSort.begin(), spellsToSort.end(), sortSpells);
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for (const ESM::Spell* spell : spellsToSort)
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{
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addSpell(*spell);
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}
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spellsToSort.clear();
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updateLabels();
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
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// scrollbar is hidden
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mSpellsView->setVisibleVScroll(false);
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mSpellsView->setCanvasSize(
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MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY)));
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mSpellsView->setVisibleVScroll(true);
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mSpellsView->setViewOffset(MyGUI::IntPoint(0, startOffset));
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}
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bool SpellBuyingWindow::playerHasSpell(const ESM::RefId& id)
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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return player.getClass().getCreatureStats(player).getSpells().hasSpell(id);
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}
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void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender)
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{
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int price = *_sender->getUserData<int>();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
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return;
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MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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spells.add(mSpellsWidgetMap.find(_sender)->second);
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player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price);
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// add gold to NPC trading gold pool
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MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr);
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npcStats.setGoldPool(npcStats.getGoldPool() + price);
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setPtr(mPtr, mSpellsView->getViewOffset().top);
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Gold Up"));
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}
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void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_SpellBuying);
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}
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void SpellBuyingWindow::updateLabels()
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
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mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight());
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}
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void SpellBuyingWindow::onReferenceUnavailable()
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{
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// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked
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// to)
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying);
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
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}
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void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mSpellsView->getViewOffset().top + _rel * 0.3 > 0)
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mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mSpellsView->setViewOffset(
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MyGUI::IntPoint(0, static_cast<int>(mSpellsView->getViewOffset().top + _rel * 0.3f)));
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}
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}
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