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79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
#ifndef OPENMW_MWGUI_LAYOUT_H
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#define OPENMW_MWGUI_LAYOUT_H
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#include <string>
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#include <string_view>
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#include <MyGUI_Widget.h>
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#include <components/debug/debuglog.hpp>
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namespace MWGui
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{
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/** The Layout class is an utility class used to load MyGUI layouts
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from xml files, and to manipulate member widgets.
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*/
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class Layout
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{
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public:
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Layout(std::string_view layout)
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: mMainWidget(nullptr)
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{
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initialise(layout);
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assert(mMainWidget);
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}
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virtual ~Layout()
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{
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try
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{
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shutdown();
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}
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catch (const MyGUI::Exception& e)
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{
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Log(Debug::Error) << "Error in the destructor: " << e.what();
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}
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}
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MyGUI::Widget* getWidget(std::string_view name);
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template <typename T>
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void getWidget(T*& _widget, std::string_view _name)
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{
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MyGUI::Widget* w = getWidget(_name);
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T* cast = w->castType<T>(false);
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if (!cast)
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{
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MYGUI_EXCEPT("Error cast : dest type = '" << T::getClassTypeName() << "' source name = '"
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<< w->getName() << "' source type = '" << w->getTypeName()
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<< "' in layout '" << mLayoutName << "'");
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}
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else
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_widget = cast;
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}
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private:
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void initialise(std::string_view layout);
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void shutdown();
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public:
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void setCoord(int x, int y, int w, int h);
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virtual void setVisible(bool b);
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void setText(std::string_view name, std::string_view caption);
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// NOTE: this assume that mMainWidget is of type Window.
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void setTitle(std::string_view title);
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MyGUI::Widget* mMainWidget;
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protected:
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std::string mPrefix;
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std::string mLayoutName;
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MyGUI::VectorWidgetPtr mListWindowRoot;
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};
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}
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#endif
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