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79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#ifndef MWGUI_ENCHANTINGDIALOG_H
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#define MWGUI_ENCHANTINGDIALOG_H
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#include <memory>
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#include "itemselection.hpp"
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#include "spellcreationdialog.hpp"
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#include "../mwmechanics/enchanting.hpp"
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namespace MWGui
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{
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class ItemWidget;
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class EnchantingDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
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{
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public:
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EnchantingDialog();
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virtual ~EnchantingDialog() = default;
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void onOpen() override;
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void onFrame(float dt) override { checkReferenceAvailable(); }
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void clear() override { resetReference(); }
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void setSoulGem(const MWWorld::Ptr& gem);
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void setItem(const MWWorld::Ptr& item);
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/// Actor Ptr: buy enchantment from this actor
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/// Soulgem Ptr: player self-enchant
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void setPtr(const MWWorld::Ptr& ptr) override;
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void resetReference() override;
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protected:
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void onReferenceUnavailable() override;
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void notifyEffectsChanged() override;
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void onCancelButtonClicked(MyGUI::Widget* sender);
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void onSelectItem(MyGUI::Widget* sender);
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void onSelectSoul(MyGUI::Widget* sender);
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void onItemSelected(MWWorld::Ptr item);
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void onItemCancel();
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void onSoulSelected(MWWorld::Ptr item);
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void onSoulCancel();
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void onBuyButtonClicked(MyGUI::Widget* sender);
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void updateLabels();
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void onTypeButtonClicked(MyGUI::Widget* sender);
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void onAccept(MyGUI::EditBox* sender);
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std::unique_ptr<ItemSelectionDialog> mItemSelectionDialog;
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MyGUI::Widget* mChanceLayout;
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MyGUI::Button* mCancelButton;
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ItemWidget* mItemBox;
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ItemWidget* mSoulBox;
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MyGUI::Button* mTypeButton;
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MyGUI::Button* mBuyButton;
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MyGUI::EditBox* mName;
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MyGUI::TextBox* mEnchantmentPoints;
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MyGUI::TextBox* mCastCost;
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MyGUI::TextBox* mCharge;
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MyGUI::TextBox* mSuccessChance;
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MyGUI::TextBox* mPrice;
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MyGUI::TextBox* mPriceText;
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MWMechanics::Enchanting mEnchanting;
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ESM::EffectList mEffectList;
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};
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}
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#endif
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