mirror of
https://gitlab.com/OpenMW/openmw.git
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db1b260323
Support links to GMSTs in l10n files; extract Morrowind-specific l10n files to a separate directory See merge request OpenMW/openmw!2822
1042 lines
36 KiB
C++
1042 lines
36 KiB
C++
#include "engine.hpp"
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#include <cerrno>
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#include <chrono>
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#include <system_error>
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#include <thread>
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#include <osgDB/WriteFile>
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#include <osgViewer/ViewerEventHandlers>
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#include <SDL.h>
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#include <components/debug/debuglog.hpp>
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#include <components/debug/gldebug.hpp>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include <components/sdlutil/imagetosurface.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/stats.hpp>
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#include <components/compiler/extensions0.hpp>
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#include <components/stereo/multiview.hpp>
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#include <components/stereo/stereomanager.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/version/version.hpp>
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#include <components/l10n/manager.hpp>
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#include <components/misc/frameratelimiter.hpp>
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#include <components/sceneutil/color.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/screencapture.hpp>
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#include <components/sceneutil/unrefqueue.hpp>
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#include <components/sceneutil/util.hpp>
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#include <components/settings/shadermanager.hpp>
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#include "mwinput/inputmanagerimp.hpp"
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#include "mwgui/windowmanagerimp.hpp"
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#include "mwlua/luamanagerimp.hpp"
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#include "mwlua/worker.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwscript/scriptmanagerimp.hpp"
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#include "mwsound/soundmanagerimp.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/worldimp.hpp"
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#include "mwrender/vismask.hpp"
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#include "mwclass/classes.hpp"
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#include "mwdialogue/dialoguemanagerimp.hpp"
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#include "mwdialogue/journalimp.hpp"
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#include "mwdialogue/scripttest.hpp"
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#include "mwmechanics/mechanicsmanagerimp.hpp"
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#include "mwstate/statemanagerimp.hpp"
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#include "profile.hpp"
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namespace
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{
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void checkSDLError(int ret)
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{
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if (ret != 0)
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Log(Debug::Error) << "SDL error: " << SDL_GetError();
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}
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void initStatsHandler(Resource::Profiler& profiler)
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{
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const osg::Vec4f textColor(1.f, 1.f, 1.f, 1.f);
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const osg::Vec4f barColor(1.f, 1.f, 1.f, 1.f);
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const float multiplier = 1000;
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const bool average = true;
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const bool averageInInverseSpace = false;
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const float maxValue = 10000;
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OMW::forEachUserStatsValue([&](const OMW::UserStats& v) {
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profiler.addUserStatsLine(v.mLabel, textColor, barColor, v.mTaken, multiplier, average,
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averageInInverseSpace, v.mBegin, v.mEnd, maxValue);
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});
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// the forEachUserStatsValue loop is "run" at compile time, hence the settings manager is not available.
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// Unconditionnally add the async physics stats, and then remove it at runtime if necessary
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if (Settings::Manager::getInt("async num threads", "Physics") == 0)
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profiler.removeUserStatsLine(" -Async");
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}
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struct ScheduleNonDialogMessageBox
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{
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void operator()(std::string message) const
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{
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MWBase::Environment::get().getWindowManager()->scheduleMessageBox(
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std::move(message), MWGui::ShowInDialogueMode_Never);
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}
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};
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struct IgnoreString
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{
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void operator()(std::string) const {}
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};
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class IdentifyOpenGLOperation : public osg::GraphicsOperation
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{
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public:
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IdentifyOpenGLOperation()
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: GraphicsOperation("IdentifyOpenGLOperation", false)
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{
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}
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void operator()(osg::GraphicsContext* graphicsContext) override
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{
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Log(Debug::Info) << "OpenGL Vendor: " << glGetString(GL_VENDOR);
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Log(Debug::Info) << "OpenGL Renderer: " << glGetString(GL_RENDERER);
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Log(Debug::Info) << "OpenGL Version: " << glGetString(GL_VERSION);
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxTextureImageUnits);
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}
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int getMaxTextureImageUnits() const
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{
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if (mMaxTextureImageUnits == 0)
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throw std::logic_error("mMaxTextureImageUnits is not initialized");
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return mMaxTextureImageUnits;
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}
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private:
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int mMaxTextureImageUnits = 0;
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};
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class InitializeStereoOperation final : public osg::GraphicsOperation
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{
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public:
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InitializeStereoOperation()
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: GraphicsOperation("InitializeStereoOperation", false)
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{
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}
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void operator()(osg::GraphicsContext* graphicsContext) override
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{
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Stereo::Manager::instance().initializeStereo(graphicsContext);
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}
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};
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}
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void OMW::Engine::executeLocalScripts()
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{
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MWWorld::LocalScripts& localScripts = mWorld->getLocalScripts();
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localScripts.startIteration();
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std::pair<ESM::RefId, MWWorld::Ptr> script;
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while (localScripts.getNext(script))
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{
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MWScript::InterpreterContext interpreterContext(&script.second.getRefData().getLocals(), script.second);
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mScriptManager->run(script.first, interpreterContext);
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}
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}
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bool OMW::Engine::frame(float frametime)
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{
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const osg::Timer_t frameStart = mViewer->getStartTick();
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const unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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const osg::Timer* const timer = osg::Timer::instance();
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osg::Stats* const stats = mViewer->getViewerStats();
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mEnvironment.setFrameDuration(frametime);
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try
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{
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// update input
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{
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ScopedProfile<UserStatsType::Input> profile(frameStart, frameNumber, *timer, *stats);
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mInputManager->update(frametime, false);
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}
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// When the window is minimized, pause the game. Currently this *has* to be here to work around a MyGUI bug.
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// If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon
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// changing widget textures (fixed in MyGUI 3.3.2), and destroyed widgets will not be deleted (not fixed yet,
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// https://github.com/MyGUI/mygui/issues/21)
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{
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ScopedProfile<UserStatsType::Sound> profile(frameStart, frameNumber, *timer, *stats);
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if (!mWindowManager->isWindowVisible())
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{
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mSoundManager->pausePlayback();
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return false;
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}
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else
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mSoundManager->resumePlayback();
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// sound
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if (mUseSound)
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mSoundManager->update(frametime);
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}
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// Main menu opened? Then scripts are also paused.
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bool paused = mWindowManager->containsMode(MWGui::GM_MainMenu);
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{
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ScopedProfile<UserStatsType::LuaSyncUpdate> profile(frameStart, frameNumber, *timer, *stats);
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// Should be called after input manager update and before any change to the game world.
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// It applies to the game world queued changes from the previous frame.
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mLuaManager->synchronizedUpdate();
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}
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// update game state
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{
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ScopedProfile<UserStatsType::State> profile(frameStart, frameNumber, *timer, *stats);
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mStateManager->update(frametime);
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}
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bool guiActive = mWindowManager->isGuiMode();
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{
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ScopedProfile<UserStatsType::Script> profile(frameStart, frameNumber, *timer, *stats);
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if (mStateManager->getState() != MWBase::StateManager::State_NoGame)
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{
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if (!paused)
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{
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if (mWorld->getScriptsEnabled())
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{
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// local scripts
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executeLocalScripts();
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// global scripts
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mScriptManager->getGlobalScripts().run();
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}
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mWorld->getWorldScene().markCellAsUnchanged();
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}
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if (!guiActive)
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{
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double hours = (frametime * mWorld->getTimeScaleFactor()) / 3600.0;
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mWorld->advanceTime(hours, true);
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mWorld->rechargeItems(frametime, true);
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}
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}
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}
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// update mechanics
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{
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ScopedProfile<UserStatsType::Mechanics> profile(frameStart, frameNumber, *timer, *stats);
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if (mStateManager->getState() != MWBase::StateManager::State_NoGame)
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{
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mMechanicsManager->update(frametime, guiActive);
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}
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if (mStateManager->getState() == MWBase::StateManager::State_Running)
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{
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MWWorld::Ptr player = mWorld->getPlayerPtr();
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if (!guiActive && player.getClass().getCreatureStats(player).isDead())
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mStateManager->endGame();
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}
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}
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// update physics
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{
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ScopedProfile<UserStatsType::Physics> profile(frameStart, frameNumber, *timer, *stats);
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if (mStateManager->getState() != MWBase::StateManager::State_NoGame)
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{
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mWorld->updatePhysics(frametime, guiActive, frameStart, frameNumber, *stats);
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}
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}
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// update world
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{
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ScopedProfile<UserStatsType::World> profile(frameStart, frameNumber, *timer, *stats);
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if (mStateManager->getState() != MWBase::StateManager::State_NoGame)
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{
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mWorld->update(frametime, guiActive);
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}
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}
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// update GUI
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{
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ScopedProfile<UserStatsType::Gui> profile(frameStart, frameNumber, *timer, *stats);
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mWindowManager->update(frametime);
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}
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}
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "Error in frame: " << e.what();
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}
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const bool reportResource = stats->collectStats("resource");
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if (reportResource)
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stats->setAttribute(frameNumber, "UnrefQueue", mUnrefQueue->getSize());
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mUnrefQueue->flush(*mWorkQueue);
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if (reportResource)
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{
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stats->setAttribute(frameNumber, "FrameNumber", frameNumber);
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mResourceSystem->reportStats(frameNumber, stats);
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stats->setAttribute(frameNumber, "WorkQueue", mWorkQueue->getNumItems());
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stats->setAttribute(frameNumber, "WorkThread", mWorkQueue->getNumActiveThreads());
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mMechanicsManager->reportStats(frameNumber, *stats);
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mWorld->reportStats(frameNumber, *stats);
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mLuaManager->reportStats(frameNumber, *stats);
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}
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mViewer->eventTraversal();
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mViewer->updateTraversal();
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{
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ScopedProfile<UserStatsType::WindowManager> profile(frameStart, frameNumber, *timer, *stats);
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mWorld->updateWindowManager();
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}
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mLuaWorker->allowUpdate(); // if there is a separate Lua thread, it starts the update now
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mViewer->renderingTraversals();
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mLuaWorker->finishUpdate();
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return true;
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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: mWindow(nullptr)
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, mEncoding(ToUTF8::WINDOWS_1252)
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, mScreenCaptureOperation(nullptr)
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, mSelectDepthFormatOperation(new SceneUtil::SelectDepthFormatOperation())
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, mSelectColorFormatOperation(new SceneUtil::Color::SelectColorFormatOperation())
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, mStereoManager(nullptr)
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, mSkipMenu(false)
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, mUseSound(true)
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, mCompileAll(false)
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, mCompileAllDialogue(false)
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, mWarningsMode(1)
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, mScriptConsoleMode(false)
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, mActivationDistanceOverride(-1)
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, mGrab(true)
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, mRandomSeed(0)
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, mFSStrict(false)
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, mScriptBlacklistUse(true)
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, mNewGame(false)
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, mCfgMgr(configurationManager)
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, mGlMaxTextureImageUnits(0)
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{
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SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); // We use only gamepads
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Uint32 flags
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= SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_SENSOR;
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if (SDL_WasInit(flags) == 0)
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{
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SDL_SetMainReady();
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if (SDL_Init(flags) != 0)
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{
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throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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}
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}
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}
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OMW::Engine::~Engine()
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{
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if (mScreenCaptureOperation != nullptr)
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mScreenCaptureOperation->stop();
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mMechanicsManager = nullptr;
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mDialogueManager = nullptr;
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mJournal = nullptr;
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mScriptManager = nullptr;
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mWindowManager = nullptr;
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mWorld = nullptr;
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mStereoManager = nullptr;
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mSoundManager = nullptr;
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mInputManager = nullptr;
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mStateManager = nullptr;
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mLuaWorker = nullptr;
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mLuaManager = nullptr;
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mL10nManager = nullptr;
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mScriptContext = nullptr;
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mUnrefQueue = nullptr;
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mWorkQueue = nullptr;
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mViewer = nullptr;
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mResourceSystem.reset();
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mEncoder = nullptr;
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if (mWindow)
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{
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SDL_DestroyWindow(mWindow);
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mWindow = nullptr;
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}
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SDL_Quit();
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}
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void OMW::Engine::enableFSStrict(bool fsStrict)
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{
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mFSStrict = fsStrict;
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}
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// Set data dir
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void OMW::Engine::setDataDirs(const Files::PathContainer& dataDirs)
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{
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mDataDirs = dataDirs;
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mDataDirs.insert(mDataDirs.begin(), mResDir / "vfs");
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mFileCollections = Files::Collections(mDataDirs, !mFSStrict);
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}
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// Add BSA archive
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void OMW::Engine::addArchive(const std::string& archive)
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{
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mArchives.push_back(archive);
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}
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// Set resource dir
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void OMW::Engine::setResourceDir(const std::filesystem::path& parResDir)
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{
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mResDir = parResDir;
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}
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// Set start cell name
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void OMW::Engine::setCell(const std::string& cellName)
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{
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mCellName = cellName;
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}
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void OMW::Engine::addContentFile(const std::string& file)
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{
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mContentFiles.push_back(file);
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}
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void OMW::Engine::addGroundcoverFile(const std::string& file)
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{
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mGroundcoverFiles.emplace_back(file);
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}
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void OMW::Engine::setSkipMenu(bool skipMenu, bool newGame)
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{
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mSkipMenu = skipMenu;
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mNewGame = newGame;
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}
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void OMW::Engine::createWindow()
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{
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int screen = Settings::Manager::getInt("screen", "Video");
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int width = Settings::Manager::getInt("resolution x", "Video");
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int height = Settings::Manager::getInt("resolution y", "Video");
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Settings::WindowMode windowMode
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= static_cast<Settings::WindowMode>(Settings::Manager::getInt("window mode", "Video"));
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bool windowBorder = Settings::Manager::getBool("window border", "Video");
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int vsync = Settings::Manager::getInt("vsync mode", "Video");
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unsigned int antialiasing = std::max(0, Settings::Manager::getInt("antialiasing", "Video"));
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int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(screen), pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(screen);
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if (windowMode == Settings::WindowMode::Fullscreen || windowMode == Settings::WindowMode::WindowedFullscreen)
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{
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pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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}
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
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if (windowMode == Settings::WindowMode::Fullscreen)
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flags |= SDL_WINDOW_FULLSCREEN;
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else if (windowMode == Settings::WindowMode::WindowedFullscreen)
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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// Allows for Windows snapping features to properly work in borderless window
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SDL_SetHint("SDL_BORDERLESS_WINDOWED_STYLE", "1");
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SDL_SetHint("SDL_BORDERLESS_RESIZABLE_STYLE", "1");
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if (!windowBorder)
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flags |= SDL_WINDOW_BORDERLESS;
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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Settings::Manager::getBool("minimize on focus loss", "Video") ? "1" : "0");
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
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if (Debug::shouldDebugOpenGL())
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG));
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if (antialiasing > 0)
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{
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1));
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checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
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}
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osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow;
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while (!graphicsWindow || !graphicsWindow->valid())
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{
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while (!mWindow)
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{
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mWindow = SDL_CreateWindow("OpenMW", pos_x, pos_y, width, height, flags);
|
|
if (!mWindow)
|
|
{
|
|
// Try with a lower AA
|
|
if (antialiasing > 0)
|
|
{
|
|
Log(Debug::Warning) << "Warning: " << antialiasing << "x antialiasing not supported, trying "
|
|
<< antialiasing / 2;
|
|
antialiasing /= 2;
|
|
Settings::Manager::setInt("antialiasing", "Video", antialiasing);
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
std::stringstream error;
|
|
error << "Failed to create SDL window: " << SDL_GetError();
|
|
throw std::runtime_error(error.str());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Since we use physical resolution internally, we have to create the window with scaled resolution,
|
|
// but we can't get the scale before the window exists, so instead we have to resize aftewards.
|
|
int w, h;
|
|
SDL_GetWindowSize(mWindow, &w, &h);
|
|
int dw, dh;
|
|
SDL_GL_GetDrawableSize(mWindow, &dw, &dh);
|
|
if (dw != w || dh != h)
|
|
{
|
|
SDL_SetWindowSize(mWindow, width / (dw / w), height / (dh / h));
|
|
}
|
|
|
|
setWindowIcon();
|
|
|
|
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
|
SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
|
|
SDL_GL_GetDrawableSize(mWindow, &traits->width, &traits->height);
|
|
traits->windowName = SDL_GetWindowTitle(mWindow);
|
|
traits->windowDecoration = !(SDL_GetWindowFlags(mWindow) & SDL_WINDOW_BORDERLESS);
|
|
traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
|
|
traits->vsync = 0;
|
|
traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
|
|
|
|
graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits, vsync);
|
|
if (!graphicsWindow->valid())
|
|
throw std::runtime_error("Failed to create GraphicsContext");
|
|
|
|
if (traits->samples < antialiasing)
|
|
{
|
|
Log(Debug::Warning) << "Warning: Framebuffer MSAA level is only " << traits->samples << "x instead of "
|
|
<< antialiasing << "x. Trying " << antialiasing / 2 << "x instead.";
|
|
graphicsWindow->closeImplementation();
|
|
SDL_DestroyWindow(mWindow);
|
|
mWindow = nullptr;
|
|
antialiasing /= 2;
|
|
Settings::Manager::setInt("antialiasing", "Video", antialiasing);
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
|
continue;
|
|
}
|
|
|
|
if (traits->red < 8)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has a " << traits->red << " bit red channel.";
|
|
if (traits->green < 8)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has a " << traits->green << " bit green channel.";
|
|
if (traits->blue < 8)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has a " << traits->blue << " bit blue channel.";
|
|
if (traits->depth < 24)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has " << traits->depth << " bits of depth precision.";
|
|
|
|
traits->alpha = 0; // set to 0 to stop ScreenCaptureHandler reading the alpha channel
|
|
}
|
|
|
|
osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
|
|
camera->setGraphicsContext(graphicsWindow);
|
|
camera->setViewport(0, 0, graphicsWindow->getTraits()->width, graphicsWindow->getTraits()->height);
|
|
|
|
osg::ref_ptr<SceneUtil::OperationSequence> realizeOperations = new SceneUtil::OperationSequence(false);
|
|
mViewer->setRealizeOperation(realizeOperations);
|
|
osg::ref_ptr<IdentifyOpenGLOperation> identifyOp = new IdentifyOpenGLOperation();
|
|
realizeOperations->add(identifyOp);
|
|
|
|
if (Debug::shouldDebugOpenGL())
|
|
realizeOperations->add(new Debug::EnableGLDebugOperation());
|
|
|
|
realizeOperations->add(mSelectDepthFormatOperation);
|
|
realizeOperations->add(mSelectColorFormatOperation);
|
|
|
|
if (Stereo::getStereo())
|
|
{
|
|
realizeOperations->add(new InitializeStereoOperation());
|
|
Stereo::setVertexBufferHint();
|
|
}
|
|
|
|
mViewer->realize();
|
|
mGlMaxTextureImageUnits = identifyOp->getMaxTextureImageUnits();
|
|
|
|
mViewer->getEventQueue()->getCurrentEventState()->setWindowRectangle(
|
|
0, 0, graphicsWindow->getTraits()->width, graphicsWindow->getTraits()->height);
|
|
}
|
|
|
|
void OMW::Engine::setWindowIcon()
|
|
{
|
|
std::ifstream windowIconStream;
|
|
const auto windowIcon = mResDir / "openmw.png";
|
|
windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
|
|
if (windowIconStream.fail())
|
|
Log(Debug::Error) << "Error: Failed to open " << windowIcon;
|
|
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
|
if (!reader)
|
|
{
|
|
Log(Debug::Error) << "Error: Failed to read window icon, no png readerwriter found";
|
|
return;
|
|
}
|
|
osgDB::ReaderWriter::ReadResult result = reader->readImage(windowIconStream);
|
|
if (!result.success())
|
|
Log(Debug::Error) << "Error: Failed to read " << windowIcon << ": " << result.message() << " code "
|
|
<< result.status();
|
|
else
|
|
{
|
|
osg::ref_ptr<osg::Image> image = result.getImage();
|
|
auto surface = SDLUtil::imageToSurface(image, true);
|
|
SDL_SetWindowIcon(mWindow, surface.get());
|
|
}
|
|
}
|
|
|
|
void OMW::Engine::prepareEngine()
|
|
{
|
|
mStateManager = std::make_unique<MWState::StateManager>(mCfgMgr.getUserDataPath() / "saves", mContentFiles);
|
|
mEnvironment.setStateManager(*mStateManager);
|
|
|
|
mStereoManager = std::make_unique<Stereo::Manager>(mViewer);
|
|
|
|
osg::ref_ptr<osg::Group> rootNode(new osg::Group);
|
|
mViewer->setSceneData(rootNode);
|
|
|
|
createWindow();
|
|
|
|
mVFS = std::make_unique<VFS::Manager>(mFSStrict);
|
|
|
|
VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
|
|
|
|
mResourceSystem = std::make_unique<Resource::ResourceSystem>(mVFS.get());
|
|
mResourceSystem->getSceneManager()->getShaderManager().setMaxTextureUnits(mGlMaxTextureImageUnits);
|
|
mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(
|
|
false); // keep to Off for now to allow better state sharing
|
|
mResourceSystem->getSceneManager()->setFilterSettings(Settings::Manager::getString("texture mag filter", "General"),
|
|
Settings::Manager::getString("texture min filter", "General"),
|
|
Settings::Manager::getString("texture mipmap", "General"), Settings::Manager::getInt("anisotropy", "General"));
|
|
mEnvironment.setResourceSystem(*mResourceSystem);
|
|
|
|
int numThreads = Settings::Manager::getInt("preload num threads", "Cells");
|
|
if (numThreads <= 0)
|
|
throw std::runtime_error("Invalid setting: 'preload num threads' must be >0");
|
|
mWorkQueue = new SceneUtil::WorkQueue(numThreads);
|
|
mUnrefQueue = std::make_unique<SceneUtil::UnrefQueue>();
|
|
|
|
mScreenCaptureOperation = new SceneUtil::AsyncScreenCaptureOperation(mWorkQueue,
|
|
new SceneUtil::WriteScreenshotToFileOperation(mCfgMgr.getScreenshotPath(),
|
|
Settings::Manager::getString("screenshot format", "General"),
|
|
Settings::Manager::getBool("notify on saved screenshot", "General")
|
|
? std::function<void(std::string)>(ScheduleNonDialogMessageBox{})
|
|
: std::function<void(std::string)>(IgnoreString{})));
|
|
|
|
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(mScreenCaptureOperation);
|
|
|
|
mViewer->addEventHandler(mScreenCaptureHandler);
|
|
|
|
mL10nManager = std::make_unique<l10n::Manager>(mVFS.get());
|
|
mL10nManager->setPreferredLocales(Settings::Manager::getStringArray("preferred locales", "General"));
|
|
mEnvironment.setL10nManager(*mL10nManager);
|
|
|
|
mLuaManager = std::make_unique<MWLua::LuaManager>(mVFS.get(), mResDir / "lua_libs");
|
|
mEnvironment.setLuaManager(*mLuaManager);
|
|
|
|
// starts a separate lua thread if "lua num threads" > 0
|
|
mLuaWorker = std::make_unique<MWLua::Worker>(*mLuaManager, *mViewer);
|
|
|
|
// Create input and UI first to set up a bootstrapping environment for
|
|
// showing a loading screen and keeping the window responsive while doing so
|
|
|
|
const auto keybinderUser = mCfgMgr.getUserConfigPath() / "input_v3.xml";
|
|
bool keybinderUserExists = std::filesystem::exists(keybinderUser);
|
|
if (!keybinderUserExists)
|
|
{
|
|
const auto input2 = (mCfgMgr.getUserConfigPath() / "input_v2.xml");
|
|
if (std::filesystem::exists(input2))
|
|
{
|
|
keybinderUserExists = std::filesystem::copy_file(input2, keybinderUser);
|
|
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
|
|
}
|
|
}
|
|
else
|
|
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
|
|
|
|
const auto userdefault = mCfgMgr.getUserConfigPath() / "gamecontrollerdb.txt";
|
|
const auto localdefault = mCfgMgr.getLocalPath() / "gamecontrollerdb.txt";
|
|
const auto globaldefault = mCfgMgr.getGlobalPath() / "gamecontrollerdb.txt";
|
|
|
|
std::filesystem::path userGameControllerdb;
|
|
if (std::filesystem::exists(userdefault))
|
|
userGameControllerdb = userdefault;
|
|
|
|
std::filesystem::path gameControllerdb;
|
|
if (std::filesystem::exists(localdefault))
|
|
gameControllerdb = localdefault;
|
|
else if (std::filesystem::exists(globaldefault))
|
|
gameControllerdb = globaldefault;
|
|
// else if it doesn't exist, pass in an empty string
|
|
|
|
// gui needs our shaders path before everything else
|
|
mResourceSystem->getSceneManager()->setShaderPath(mResDir / "shaders");
|
|
|
|
osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
|
|
bool shadersSupported = exts && (exts->glslLanguageVersion >= 1.2f);
|
|
|
|
#if OSG_VERSION_LESS_THAN(3, 6, 6)
|
|
// hack fix for https://github.com/openscenegraph/OpenSceneGraph/issues/1028
|
|
if (exts)
|
|
exts->glRenderbufferStorageMultisampleCoverageNV = nullptr;
|
|
#endif
|
|
|
|
osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
|
|
guiRoot->setName("GUI Root");
|
|
guiRoot->setNodeMask(MWRender::Mask_GUI);
|
|
mStereoManager->disableStereoForNode(guiRoot);
|
|
rootNode->addChild(guiRoot);
|
|
|
|
mWindowManager = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(),
|
|
mWorkQueue.get(), mCfgMgr.getLogPath(), mScriptConsoleMode, mTranslationDataStorage, mEncoding,
|
|
Version::getOpenmwVersionDescription(mResDir), shadersSupported, mCfgMgr);
|
|
mEnvironment.setWindowManager(*mWindowManager);
|
|
|
|
mInputManager = std::make_unique<MWInput::InputManager>(mWindow, mViewer, mScreenCaptureHandler,
|
|
mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
|
|
mEnvironment.setInputManager(*mInputManager);
|
|
|
|
// Create sound system
|
|
mSoundManager = std::make_unique<MWSound::SoundManager>(mVFS.get(), mUseSound);
|
|
mEnvironment.setSoundManager(*mSoundManager);
|
|
|
|
if (!mSkipMenu)
|
|
{
|
|
std::string_view logo = Fallback::Map::getString("Movies_Company_Logo");
|
|
if (!logo.empty())
|
|
mWindowManager->playVideo(logo, true);
|
|
}
|
|
|
|
// Create the world
|
|
mWorld = std::make_unique<MWWorld::World>(mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(), *mUnrefQueue,
|
|
mFileCollections, mContentFiles, mGroundcoverFiles, mEncoder.get(), mActivationDistanceOverride, mCellName,
|
|
mCfgMgr.getUserDataPath());
|
|
mWorld->setupPlayer();
|
|
mWorld->setRandomSeed(mRandomSeed);
|
|
mEnvironment.setWorld(*mWorld);
|
|
mEnvironment.setWorldModel(mWorld->getWorldModel());
|
|
mEnvironment.setWorldScene(mWorld->getWorldScene());
|
|
|
|
const MWWorld::Store<ESM::GameSetting>* gmst = &mWorld->getStore().get<ESM::GameSetting>();
|
|
mL10nManager->setGmstLoader([gmst](std::string_view gmstName) {
|
|
const ESM::GameSetting* res = gmst->search(gmstName);
|
|
if (res && res->mValue.getType() == ESM::VT_String)
|
|
return res->mValue.getString();
|
|
else
|
|
{
|
|
Log(Debug::Error) << "GMST " << gmstName << " not found";
|
|
return std::string("GMST:") + std::string(gmstName);
|
|
}
|
|
});
|
|
|
|
mWindowManager->setStore(mWorld->getStore());
|
|
mWindowManager->initUI();
|
|
|
|
// Load translation data
|
|
mTranslationDataStorage.setEncoder(mEncoder.get());
|
|
for (auto& mContentFile : mContentFiles)
|
|
mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFile);
|
|
|
|
Compiler::registerExtensions(mExtensions);
|
|
|
|
// Create script system
|
|
mScriptContext = std::make_unique<MWScript::CompilerContext>(MWScript::CompilerContext::Type_Full);
|
|
mScriptContext->setExtensions(&mExtensions);
|
|
|
|
mScriptManager = std::make_unique<MWScript::ScriptManager>(mWorld->getStore(), *mScriptContext, mWarningsMode,
|
|
mScriptBlacklistUse ? mScriptBlacklist : std::vector<ESM::RefId>());
|
|
mEnvironment.setScriptManager(*mScriptManager);
|
|
|
|
// Create game mechanics system
|
|
mMechanicsManager = std::make_unique<MWMechanics::MechanicsManager>();
|
|
mEnvironment.setMechanicsManager(*mMechanicsManager);
|
|
|
|
// Create dialog system
|
|
mJournal = std::make_unique<MWDialogue::Journal>();
|
|
mEnvironment.setJournal(*mJournal);
|
|
|
|
mDialogueManager = std::make_unique<MWDialogue::DialogueManager>(mExtensions, mTranslationDataStorage);
|
|
mEnvironment.setDialogueManager(*mDialogueManager);
|
|
|
|
// scripts
|
|
if (mCompileAll)
|
|
{
|
|
std::pair<int, int> result = mScriptManager->compileAll();
|
|
if (result.first)
|
|
Log(Debug::Info) << "compiled " << result.second << " of " << result.first << " scripts ("
|
|
<< 100 * static_cast<double>(result.second) / result.first << "%)";
|
|
}
|
|
if (mCompileAllDialogue)
|
|
{
|
|
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
|
|
if (result.first)
|
|
Log(Debug::Info) << "compiled " << result.second << " of " << result.first << " dialogue scripts ("
|
|
<< 100 * static_cast<double>(result.second) / result.first << "%)";
|
|
}
|
|
|
|
mLuaManager->init();
|
|
mLuaManager->loadPermanentStorage(mCfgMgr.getUserConfigPath());
|
|
}
|
|
|
|
// Initialise and enter main loop.
|
|
void OMW::Engine::go()
|
|
{
|
|
assert(!mContentFiles.empty());
|
|
|
|
Log(Debug::Info) << "OSG version: " << osgGetVersion();
|
|
SDL_version sdlVersion;
|
|
SDL_GetVersion(&sdlVersion);
|
|
Log(Debug::Info) << "SDL version: " << (int)sdlVersion.major << "." << (int)sdlVersion.minor << "."
|
|
<< (int)sdlVersion.patch;
|
|
|
|
Misc::Rng::init(mRandomSeed);
|
|
|
|
Settings::ShaderManager::get().load(mCfgMgr.getUserConfigPath() / "shaders.yaml");
|
|
|
|
MWClass::registerClasses();
|
|
|
|
// Create encoder
|
|
mEncoder = std::make_unique<ToUTF8::Utf8Encoder>(mEncoding);
|
|
|
|
// Setup viewer
|
|
mViewer = new osgViewer::Viewer;
|
|
mViewer->setReleaseContextAtEndOfFrameHint(false);
|
|
|
|
// Do not try to outsmart the OS thread scheduler (see bug #4785).
|
|
mViewer->setUseConfigureAffinity(false);
|
|
|
|
mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
|
|
|
|
prepareEngine();
|
|
|
|
#ifdef _WIN32
|
|
const auto* stats_file = _wgetenv(L"OPENMW_OSG_STATS_FILE");
|
|
#else
|
|
const auto* stats_file = std::getenv("OPENMW_OSG_STATS_FILE");
|
|
#endif
|
|
|
|
std::filesystem::path path;
|
|
if (stats_file != nullptr)
|
|
path = stats_file;
|
|
|
|
std::ofstream stats;
|
|
if (!path.empty())
|
|
{
|
|
stats.open(path, std::ios_base::out);
|
|
if (stats.is_open())
|
|
Log(Debug::Info) << "OSG stats will be written to: " << path;
|
|
else
|
|
Log(Debug::Warning) << "Failed to open file to write OSG stats \"" << path
|
|
<< "\": " << std::generic_category().message(errno);
|
|
}
|
|
|
|
// Setup profiler
|
|
osg::ref_ptr<Resource::Profiler> statshandler = new Resource::Profiler(stats.is_open(), mVFS.get());
|
|
|
|
initStatsHandler(*statshandler);
|
|
|
|
mViewer->addEventHandler(statshandler);
|
|
|
|
osg::ref_ptr<Resource::StatsHandler> resourceshandler = new Resource::StatsHandler(stats.is_open(), mVFS.get());
|
|
mViewer->addEventHandler(resourceshandler);
|
|
|
|
if (stats.is_open())
|
|
Resource::CollectStatistics(mViewer);
|
|
|
|
// Start the game
|
|
if (!mSaveGameFile.empty())
|
|
{
|
|
mStateManager->loadGame(mSaveGameFile);
|
|
}
|
|
else if (!mSkipMenu)
|
|
{
|
|
// start in main menu
|
|
mWindowManager->pushGuiMode(MWGui::GM_MainMenu);
|
|
mSoundManager->playPlaylist("Title");
|
|
std::string_view logo = Fallback::Map::getString("Movies_Morrowind_Logo");
|
|
if (!logo.empty())
|
|
mWindowManager->playVideo(logo, /*allowSkipping*/ true, /*overrideSounds*/ false);
|
|
}
|
|
else
|
|
{
|
|
mStateManager->newGame(!mNewGame);
|
|
}
|
|
|
|
if (!mStartupScript.empty() && mStateManager->getState() == MWState::StateManager::State_Running)
|
|
{
|
|
mWindowManager->executeInConsole(mStartupScript);
|
|
}
|
|
|
|
// Start the main rendering loop
|
|
double simulationTime = 0.0;
|
|
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(mEnvironment.getFrameRateLimit());
|
|
const std::chrono::steady_clock::duration maxSimulationInterval(std::chrono::milliseconds(200));
|
|
while (!mViewer->done() && !mStateManager->hasQuitRequest())
|
|
{
|
|
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(
|
|
std::min(frameRateLimiter.getLastFrameDuration(), maxSimulationInterval))
|
|
.count()
|
|
* mEnvironment.getWorld()->getSimulationTimeScale();
|
|
|
|
mViewer->advance(simulationTime);
|
|
|
|
if (!frame(dt))
|
|
{
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
bool guiActive = mWindowManager->isGuiMode();
|
|
if (!guiActive)
|
|
simulationTime += dt;
|
|
}
|
|
|
|
if (stats)
|
|
{
|
|
constexpr unsigned statsReportDelay = 3;
|
|
const auto frameNumber = mViewer->getFrameStamp()->getFrameNumber();
|
|
if (frameNumber >= statsReportDelay)
|
|
{
|
|
const unsigned reportFrameNumber = frameNumber - statsReportDelay;
|
|
mViewer->getViewerStats()->report(stats, reportFrameNumber);
|
|
osgViewer::Viewer::Cameras cameras;
|
|
mViewer->getCameras(cameras);
|
|
for (auto camera : cameras)
|
|
camera->getStats()->report(stats, reportFrameNumber);
|
|
}
|
|
}
|
|
|
|
frameRateLimiter.limit();
|
|
}
|
|
|
|
mLuaWorker->join();
|
|
|
|
// Save user settings
|
|
Settings::Manager::saveUser(mCfgMgr.getUserConfigPath() / "settings.cfg");
|
|
Settings::ShaderManager::get().save();
|
|
mLuaManager->savePermanentStorage(mCfgMgr.getUserConfigPath());
|
|
|
|
Log(Debug::Info) << "Quitting peacefully.";
|
|
}
|
|
|
|
void OMW::Engine::setCompileAll(bool all)
|
|
{
|
|
mCompileAll = all;
|
|
}
|
|
|
|
void OMW::Engine::setCompileAllDialogue(bool all)
|
|
{
|
|
mCompileAllDialogue = all;
|
|
}
|
|
|
|
void OMW::Engine::setSoundUsage(bool soundUsage)
|
|
{
|
|
mUseSound = soundUsage;
|
|
}
|
|
|
|
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
|
|
{
|
|
mEncoding = encoding;
|
|
}
|
|
|
|
void OMW::Engine::setScriptConsoleMode(bool enabled)
|
|
{
|
|
mScriptConsoleMode = enabled;
|
|
}
|
|
|
|
void OMW::Engine::setStartupScript(const std::string& path)
|
|
{
|
|
mStartupScript = path;
|
|
}
|
|
|
|
void OMW::Engine::setActivationDistanceOverride(int distance)
|
|
{
|
|
mActivationDistanceOverride = distance;
|
|
}
|
|
|
|
void OMW::Engine::setWarningsMode(int mode)
|
|
{
|
|
mWarningsMode = mode;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklist(const std::vector<ESM::RefId>& list)
|
|
{
|
|
mScriptBlacklist = list;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklistUse(bool use)
|
|
{
|
|
mScriptBlacklistUse = use;
|
|
}
|
|
|
|
void OMW::Engine::setSaveGameFile(const std::filesystem::path& savegame)
|
|
{
|
|
mSaveGameFile = savegame;
|
|
}
|
|
|
|
void OMW::Engine::setRandomSeed(unsigned int seed)
|
|
{
|
|
mRandomSeed = seed;
|
|
}
|