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117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
#ifndef OPENMW_ESSIMPORT_PLAYER_H
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#define OPENMW_ESSIMPORT_PLAYER_H
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#include <string>
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#include <vector>
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#include <components/esm/esmcommon.hpp>
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namespace ESM
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{
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class ESMReader;
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}
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namespace ESSImport
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{
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/// Other player data
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struct PCDT
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{
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int mBounty;
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std::string mBirthsign;
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std::vector<std::string> mKnownDialogueTopics;
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enum PlayerFlags
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{
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PlayerFlags_ViewSwitchDisabled = 0x1,
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PlayerFlags_ControlsDisabled = 0x4,
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PlayerFlags_Sleeping = 0x10,
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PlayerFlags_Waiting = 0x40,
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PlayerFlags_WeaponDrawn = 0x80,
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PlayerFlags_SpellDrawn = 0x100,
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PlayerFlags_InJail = 0x200,
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PlayerFlags_JumpingDisabled = 0x1000,
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PlayerFlags_LookingDisabled = 0x2000,
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PlayerFlags_VanityModeDisabled = 0x4000,
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PlayerFlags_WeaponDrawingDisabled = 0x8000,
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PlayerFlags_SpellDrawingDisabled = 0x10000,
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PlayerFlags_ThirdPerson = 0x20000,
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PlayerFlags_TeleportingDisabled = 0x40000,
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PlayerFlags_LevitationDisabled = 0x80000
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};
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#pragma pack(push)
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#pragma pack(1)
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struct FNAM
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{
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unsigned char mRank;
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unsigned char mUnknown1[3];
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int mReputation;
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unsigned char mFlags; // 0x1: unknown, 0x2: expelled
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unsigned char mUnknown2[3];
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ESM::NAME32 mFactionName;
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};
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struct PNAM
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{
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struct MarkLocation
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{
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float mX, mY, mZ; // worldspace position
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float mRotZ; // Z angle in radians
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int mCellX, mCellY; // grid coordinates; for interior cells this is always (0, 0)
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};
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struct Rotation
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{
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float mData[3][3];
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};
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int mPlayerFlags; // controls, camera and draw state
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unsigned int mLevelProgress;
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float mSkillProgress[27]; // skill progress, non-uniform scaled
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unsigned char mSkillIncreases[8]; // number of skill increases for each attribute
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int mTelekinesisRangeBonus; // in units; seems redundant
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float mVisionBonus; // range: <0.0, 1.0>; affected by light spells and Get/Mod/SetPCVisionBonus
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int mDetectKeyMagnitude; // seems redundant
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int mDetectEnchantmentMagnitude; // seems redundant
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int mDetectAnimalMagnitude; // seems redundant
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MarkLocation mMarkLocation;
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unsigned char mUnknown3[4];
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Rotation mVerticalRotation;
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unsigned char mSpecIncreases[3]; // number of skill increases for each specialization
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unsigned char mUnknown4;
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};
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struct ENAM
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{
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int mCellX;
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int mCellY;
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};
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struct AADT // 44 bytes
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{
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int animGroupIndex; // See convertANIS() for the mapping.
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unsigned char mUnknown5[40];
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};
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#pragma pack(pop)
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std::vector<FNAM> mFactions;
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PNAM mPNAM;
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bool mHasMark;
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std::string mMNAM; // mark cell name; can also be sDefaultCellname or region name
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bool mHasENAM;
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ENAM mENAM; // last exterior cell
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bool mHasAADT;
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AADT mAADT;
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void load(ESM::ESMReader& esm);
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};
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}
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#endif
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