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OpenMW/apps/essimporter/converter.cpp
2023-01-21 18:39:42 +01:00

526 lines
19 KiB
C++

#include "converter.hpp"
#include <algorithm>
#include <stdexcept>
#include <osgDB/WriteFile>
#include <components/esm3/containerstate.hpp>
#include <components/esm3/creaturestate.hpp>
#include <components/misc/constants.hpp>
#include "convertcntc.hpp"
#include "convertcrec.hpp"
#include "convertscri.hpp"
namespace
{
void convertImage(char* data, int size, int width, int height, GLenum pf, const std::string& out)
{
osg::ref_ptr<osg::Image> image(new osg::Image);
image->allocateImage(width, height, 1, pf, GL_UNSIGNED_BYTE);
memcpy(image->data(), data, size);
image->flipVertical();
osgDB::writeImageFile(*image, out);
}
void convertCellRef(const ESSImport::CellRef& cellref, ESM::ObjectState& objstate)
{
objstate.mEnabled = cellref.mEnabled;
objstate.mPosition = cellref.mPos;
objstate.mRef.mRefNum = cellref.mRefNum;
if (cellref.mDeleted)
objstate.mCount = 0;
convertSCRI(cellref.mActorData.mSCRI, objstate.mLocals);
objstate.mHasLocals = !objstate.mLocals.mVariables.empty();
if (cellref.mActorData.mHasANIS)
convertANIS(cellref.mActorData.mANIS, objstate.mAnimationState);
}
bool isIndexedRefId(const std::string& indexedRefId)
{
if (indexedRefId.size() <= 8)
return false;
if (indexedRefId.find_first_not_of("0123456789") == std::string::npos)
return false; // entirely numeric refid, this is a reference to
// a dynamically created record e.g. player-enchanted weapon
std::string index = indexedRefId.substr(indexedRefId.size() - 8);
return index.find_first_not_of("0123456789ABCDEF") == std::string::npos;
}
void splitIndexedRefId(const std::string& indexedRefId, int& refIndex, std::string& refId)
{
std::stringstream stream;
stream << std::hex << indexedRefId.substr(indexedRefId.size() - 8, 8);
stream >> refIndex;
refId = indexedRefId.substr(0, indexedRefId.size() - 8);
}
int convertActorId(const std::string& indexedRefId, ESSImport::Context& context)
{
if (isIndexedRefId(indexedRefId))
{
int refIndex = 0;
std::string refId;
splitIndexedRefId(indexedRefId, refIndex, refId);
auto it = context.mActorIdMap.find(std::make_pair(refIndex, ESM::RefId::stringRefId(refId)));
if (it == context.mActorIdMap.end())
return -1;
return it->second;
}
else if (indexedRefId == "PlayerSaveGame")
{
return context.mPlayer.mObject.mCreatureStats.mActorId;
}
return -1;
}
}
namespace ESSImport
{
struct MAPH
{
unsigned int size;
unsigned int value;
};
void ConvertFMAP::read(ESM::ESMReader& esm)
{
MAPH maph;
esm.getHNT(maph, "MAPH");
std::vector<char> data;
esm.getSubNameIs("MAPD");
esm.getSubHeader();
data.resize(esm.getSubSize());
esm.getExact(data.data(), data.size());
mGlobalMapImage = new osg::Image;
mGlobalMapImage->allocateImage(maph.size, maph.size, 1, GL_RGB, GL_UNSIGNED_BYTE);
memcpy(mGlobalMapImage->data(), data.data(), data.size());
// to match openmw size
// FIXME: filtering?
mGlobalMapImage->scaleImage(maph.size * 2, maph.size * 2, 1, GL_UNSIGNED_BYTE);
}
void ConvertFMAP::write(ESM::ESMWriter& esm)
{
int numcells = mGlobalMapImage->s() / 18; // NB truncating, doesn't divide perfectly
// with the 512x512 map the game has by default
int cellSize = mGlobalMapImage->s() / numcells;
// Note the upper left corner of the (0,0) cell should be at (width/2, height/2)
mContext->mGlobalMapState.mBounds.mMinX = -numcells / 2;
mContext->mGlobalMapState.mBounds.mMaxX = (numcells - 1) / 2;
mContext->mGlobalMapState.mBounds.mMinY = -(numcells - 1) / 2;
mContext->mGlobalMapState.mBounds.mMaxY = numcells / 2;
osg::ref_ptr<osg::Image> image2(new osg::Image);
int width = cellSize * numcells;
int height = cellSize * numcells;
std::vector<unsigned char> data;
data.resize(width * height * 4, 0);
image2->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
memcpy(image2->data(), data.data(), data.size());
for (const auto& exploredCell : mContext->mExploredCells)
{
if (exploredCell.first > mContext->mGlobalMapState.mBounds.mMaxX
|| exploredCell.first < mContext->mGlobalMapState.mBounds.mMinX
|| exploredCell.second > mContext->mGlobalMapState.mBounds.mMaxY
|| exploredCell.second < mContext->mGlobalMapState.mBounds.mMinY)
{
// out of bounds, I think this could happen, since the original engine had a fixed-size map
continue;
}
int imageLeftSrc = mGlobalMapImage->s() / 2;
int imageTopSrc = mGlobalMapImage->t() / 2;
imageLeftSrc += exploredCell.first * cellSize;
imageTopSrc -= exploredCell.second * cellSize;
int imageLeftDst = width / 2;
int imageTopDst = height / 2;
imageLeftDst += exploredCell.first * cellSize;
imageTopDst -= exploredCell.second * cellSize;
for (int x = 0; x < cellSize; ++x)
for (int y = 0; y < cellSize; ++y)
{
unsigned int col = *(unsigned int*)mGlobalMapImage->data(imageLeftSrc + x, imageTopSrc + y, 0);
*(unsigned int*)image2->data(imageLeftDst + x, imageTopDst + y, 0) = col;
}
}
std::stringstream ostream;
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
if (!readerwriter)
{
std::cerr << "Error: can't write global map image, no png readerwriter found" << std::endl;
return;
}
image2->flipVertical();
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image2, ostream);
if (!result.success())
{
std::cerr << "Error: can't write global map image: " << result.message() << " code " << result.status()
<< std::endl;
return;
}
std::string outData = ostream.str();
mContext->mGlobalMapState.mImageData = std::vector<char>(outData.begin(), outData.end());
esm.startRecord(ESM::REC_GMAP);
mContext->mGlobalMapState.save(esm);
esm.endRecord(ESM::REC_GMAP);
}
void ConvertCell::read(ESM::ESMReader& esm)
{
ESM::Cell cell;
bool isDeleted = false;
cell.load(esm, isDeleted, false);
// I wonder what 0x40 does?
if (cell.isExterior() && cell.mData.mFlags & 0x20)
{
mContext->mGlobalMapState.mMarkers.insert(std::make_pair(cell.mData.mX, cell.mData.mY));
}
// note if the player is in a nameless exterior cell, we will assign the cellId later based on player position
if (Misc::StringUtils::ciEqual(cell.mName, mContext->mPlayerCellName))
{
mContext->mPlayer.mCellId = cell.getCellId();
}
Cell newcell;
newcell.mCell = cell;
// fog of war
// seems to be a 1-bit pixel format, 16*16 pixels
// TODO: add bleeding of FOW into neighbouring cells (openmw handles this by writing to the textures,
// MW handles it when rendering only)
unsigned char nam8[32];
// exterior has 1 NAM8, interior can have multiple ones, and have an extra 4 byte flag at the start
// (probably offset of that specific fog texture?)
while (esm.isNextSub("NAM8"))
{
if (cell.isExterior()) // TODO: NAM8 occasionally exists for cells that haven't been explored.
// are there any flags marking explored cells?
mContext->mExploredCells.insert(std::make_pair(cell.mData.mX, cell.mData.mY));
esm.getSubHeader();
if (esm.getSubSize() == 36)
{
// flag on interiors
esm.skip(4);
}
esm.getExact(nam8, 32);
newcell.mFogOfWar.reserve(16 * 16);
for (int x = 0; x < 16; ++x)
{
for (int y = 0; y < 16; ++y)
{
size_t pos = x * 16 + y;
size_t bytepos = pos / 8;
assert(bytepos < 32);
int bit = pos % 8;
newcell.mFogOfWar.push_back(((nam8[bytepos] >> bit) & (0x1)) ? 0xffffffff : 0x000000ff);
}
}
if (cell.isExterior())
{
std::ostringstream filename;
filename << "fog_" << cell.mData.mX << "_" << cell.mData.mY << ".tga";
convertImage(
(char*)&newcell.mFogOfWar[0], newcell.mFogOfWar.size() * 4, 16, 16, GL_RGBA, filename.str());
}
}
// moved reference, not handled yet
// NOTE: MVRF can also occur in within normal references (importcellref.cpp)?
// this does not match the ESM file implementation,
// verify if that can happen with ESM files too
while (esm.isNextSub("MVRF"))
{
esm.skipHSub(); // skip MVRF
esm.getSubName();
esm.skipHSub(); // skip CNDT
}
std::vector<CellRef> cellrefs;
while (esm.hasMoreSubs() && esm.peekNextSub("FRMR"))
{
CellRef ref;
ref.load(esm);
cellrefs.push_back(ref);
}
while (esm.isNextSub("MPCD"))
{
float notepos[3];
esm.getHTSized<3 * sizeof(float)>(notepos);
// Markers seem to be arranged in a 32*32 grid, notepos has grid-indices.
// This seems to be the reason markers can't be placed everywhere in interior cells,
// i.e. when the grid is exceeded.
// Converting the interior markers correctly could be rather tricky, but is probably similar logic
// as used for the FoW texture placement, which we need to figure out anyway
notepos[1] += 31.f;
notepos[0] += 0.5;
notepos[1] += 0.5;
notepos[0] = Constants::CellSizeInUnits * notepos[0] / 32.f;
notepos[1] = Constants::CellSizeInUnits * notepos[1] / 32.f;
if (cell.isExterior())
{
notepos[0] += Constants::CellSizeInUnits * cell.mData.mX;
notepos[1] += Constants::CellSizeInUnits * cell.mData.mY;
}
// TODO: what encoding is this in?
std::string note = esm.getHNString("MPNT");
ESM::CustomMarker marker;
marker.mWorldX = notepos[0];
marker.mWorldY = notepos[1];
marker.mNote = note;
marker.mCell = cell.getCellId();
mMarkers.push_back(marker);
}
newcell.mRefs = cellrefs;
if (cell.isExterior())
mExtCells[std::make_pair(cell.mData.mX, cell.mData.mY)] = newcell;
else
mIntCells[cell.mName] = newcell;
}
void ConvertCell::writeCell(const Cell& cell, ESM::ESMWriter& esm)
{
ESM::Cell esmcell = cell.mCell;
esm.startRecord(ESM::REC_CSTA);
ESM::CellState csta;
csta.mHasFogOfWar = 0;
csta.mLastRespawn.mDay = 0;
csta.mLastRespawn.mHour = 0;
csta.mId = esmcell.getCellId();
csta.mId.save(esm);
// TODO csta.mLastRespawn;
// shouldn't be needed if we respawn on global schedule like in original MW
csta.mWaterLevel = esmcell.mWater;
csta.save(esm);
for (const auto& cellref : cell.mRefs)
{
ESM::CellRef out(cellref);
// TODO: use mContext->mCreatures/mNpcs
if (!isIndexedRefId(cellref.mIndexedRefId))
{
// non-indexed RefNum, i.e. no CREC/NPCC/CNTC record associated with it
// this could be any type of object really (even creatures/npcs too)
out.mRefID = ESM::RefId::stringRefId(cellref.mIndexedRefId);
ESM::ObjectState objstate;
objstate.blank();
objstate.mRef = out;
objstate.mRef.mRefID = out.mRefID;
objstate.mHasCustomState = false;
convertCellRef(cellref, objstate);
esm.writeHNT("OBJE", 0);
objstate.save(esm);
continue;
}
else
{
int refIndex = 0;
std::string outStringId;
splitIndexedRefId(cellref.mIndexedRefId, refIndex, outStringId);
out.mRefID = ESM::RefId::stringRefId(outStringId);
auto npccIt = mContext->mNpcChanges.find(std::make_pair(refIndex, out.mRefID));
if (npccIt != mContext->mNpcChanges.end())
{
ESM::NpcState objstate;
objstate.blank();
objstate.mRef = out;
objstate.mRef.mRefID = out.mRefID;
// TODO: need more micromanagement here so we don't overwrite values
// from the ESM with default values
if (cellref.mActorData.mHasACDT)
convertACDT(cellref.mActorData.mACDT, objstate.mCreatureStats);
else
objstate.mCreatureStats.mMissingACDT = true;
if (cellref.mActorData.mHasACSC)
convertACSC(cellref.mActorData.mACSC, objstate.mCreatureStats);
convertNpcData(cellref.mActorData, objstate.mNpcStats);
convertNPCC(npccIt->second, objstate);
convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(
std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT("OBJE", ESM::REC_NPC_);
objstate.save(esm);
continue;
}
auto cntcIt = mContext->mContainerChanges.find(std::make_pair(refIndex, out.mRefID));
if (cntcIt != mContext->mContainerChanges.end())
{
ESM::ContainerState objstate;
objstate.blank();
objstate.mRef = out;
objstate.mRef.mRefID = out.mRefID;
convertCNTC(cntcIt->second, objstate);
convertCellRef(cellref, objstate);
esm.writeHNT("OBJE", ESM::REC_CONT);
objstate.save(esm);
continue;
}
auto crecIt = mContext->mCreatureChanges.find(std::make_pair(refIndex, out.mRefID));
if (crecIt != mContext->mCreatureChanges.end())
{
ESM::CreatureState objstate;
objstate.blank();
objstate.mRef = out;
objstate.mRef.mRefID = out.mRefID;
// TODO: need more micromanagement here so we don't overwrite values
// from the ESM with default values
if (cellref.mActorData.mHasACDT)
convertACDT(cellref.mActorData.mACDT, objstate.mCreatureStats);
else
objstate.mCreatureStats.mMissingACDT = true;
if (cellref.mActorData.mHasACSC)
convertACSC(cellref.mActorData.mACSC, objstate.mCreatureStats);
convertCREC(crecIt->second, objstate);
convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(
std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT("OBJE", ESM::REC_CREA);
objstate.save(esm);
continue;
}
std::stringstream error;
error << "Can't find type for " << cellref.mIndexedRefId << std::endl;
throw std::runtime_error(error.str());
}
}
esm.endRecord(ESM::REC_CSTA);
}
void ConvertCell::write(ESM::ESMWriter& esm)
{
for (const auto& cell : mIntCells)
writeCell(cell.second, esm);
for (const auto& cell : mExtCells)
writeCell(cell.second, esm);
for (const auto& marker : mMarkers)
{
esm.startRecord(ESM::REC_MARK);
marker.save(esm);
esm.endRecord(ESM::REC_MARK);
}
}
void ConvertPROJ::read(ESM::ESMReader& esm)
{
mProj.load(esm);
}
void ConvertPROJ::write(ESM::ESMWriter& esm)
{
for (const PROJ::PNAM& pnam : mProj.mProjectiles)
{
if (!pnam.isMagic())
{
ESM::ProjectileState out;
convertBaseState(out, pnam);
out.mBowId = ESM::RefId::stringRefId(pnam.mBowId.toString());
out.mVelocity = pnam.mVelocity;
out.mAttackStrength = pnam.mAttackStrength;
esm.startRecord(ESM::REC_PROJ);
out.save(esm);
esm.endRecord(ESM::REC_PROJ);
}
else
{
ESM::MagicBoltState out;
convertBaseState(out, pnam);
auto it = std::find_if(mContext->mActiveSpells.begin(), mContext->mActiveSpells.end(),
[&pnam](const SPLM::ActiveSpell& spell) -> bool { return spell.mIndex == pnam.mSplmIndex; });
if (it == mContext->mActiveSpells.end())
{
std::cerr << "Warning: Skipped conversion for magic projectile \"" << pnam.mArrowId.toString()
<< "\" (invalid spell link)" << std::endl;
continue;
}
out.mSpellId = ESM::RefId::stringRefId(it->mSPDT.mId.toString());
out.mSpeed = pnam.mSpeed * 0.001f; // not sure where this factor comes from
out.mSlot = 0;
esm.startRecord(ESM::REC_MPRJ);
out.save(esm);
esm.endRecord(ESM::REC_MPRJ);
}
}
}
void ConvertPROJ::convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam)
{
base.mId = ESM::RefId::stringRefId(pnam.mArrowId.toString());
base.mPosition = pnam.mPosition;
osg::Quat orient;
orient.makeRotate(osg::Vec3f(0, 1, 0), pnam.mVelocity);
base.mOrientation = orient;
base.mActorId = convertActorId(pnam.mActorId.toString(), *mContext);
}
void ConvertSPLM::read(ESM::ESMReader& esm)
{
mSPLM.load(esm);
mContext->mActiveSpells = mSPLM.mActiveSpells;
}
void ConvertSPLM::write(ESM::ESMWriter& esm)
{
std::cerr << "Warning: Skipped active spell conversion (not implemented)" << std::endl;
}
}