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OpenMW/apps/openmw/mwrender/groundcover.hpp
Bo Svensson 5f1bf89369
improves groundcover view distance (#3219)
This PR aims to solve all issues with `Groundcover` view distance handling in a satisfying way while preserving other optimisations that benefit other features. The main idea here is not to rely on `ViewData` updates for distance culling calculations because we can not accurately determine distance against lazily updated views. Instead, we perform an accurate measurement in a cull callback we can run every frame in `Groundcover` itself. While we do have to add some code to handle this feature, it is quite loosely coupled code that could be useful elsewhere in the future. These changes should address a performance regression @akortunov experienced.
2021-11-08 10:27:42 +01:00

46 lines
1.6 KiB
C++

#ifndef OPENMW_MWRENDER_GROUNDCOVER_H
#define OPENMW_MWRENDER_GROUNDCOVER_H
#include <components/terrain/quadtreeworld.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/esm/loadcell.hpp>
#include <osg/Program>
namespace MWRender
{
typedef std::tuple<osg::Vec2f, float> GroundcoverChunkId; // Center, Size
class Groundcover : public Resource::GenericResourceManager<GroundcoverChunkId>, public Terrain::QuadTreeWorld::ChunkManager
{
public:
Groundcover(Resource::SceneManager* sceneManager, float density, float viewDistance);
~Groundcover() = default;
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override;
unsigned int getNodeMask() override;
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
struct GroundcoverEntry
{
ESM::Position mPos;
float mScale;
GroundcoverEntry(const ESM::CellRef& ref) : mPos(ref.mPos), mScale(ref.mScale)
{}
};
private:
Resource::SceneManager* mSceneManager;
float mDensity;
osg::ref_ptr<osg::StateSet> mStateset;
osg::ref_ptr<osg::Program> mProgramTemplate;
typedef std::map<std::string, std::vector<GroundcoverEntry>> InstanceMap;
osg::ref_ptr<osg::Node> createChunk(InstanceMap& instances, const osg::Vec2f& center);
void collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center);
};
}
#endif