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OpenMW/files/openmw.appdata.xml
2015-08-04 13:06:43 +02:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> -->
<application>
<id type="desktop">openmw.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license> GPL-3.0 and MIT and zlib</project_license>
<name>OpenMW</name>
<summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
<description>
<p>
OpenMW is a recreation of the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
</p>
<p>
The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare).
</p>
<p>
Pre-existing modifications created for the original Morrowind engine can be hit-and-miss, but a mod created for Morrowind may not necessarily run in OpenMW.
</p>
</description>
<screenshots>
<screenshot type="default">
<image>http://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image>
<caption>The OpenMW launcher</caption>
</screenshot>
<screenshot>
<image>http://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image>
<caption>The Mournhold's plaza on OpenMW</caption>
</screenshot>
<screenshot>
<image>http://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
<caption>Vivec seen from Ebonheart on OpenMW</caption>
</screenshot>
</screenshots>
<updatecontact>nobrakal@gmail.com</updatecontact>
<url type="homepage">https://openmw.org</url>
<url type="bugtracker">https://bugs.openmw.org/</url>
<url type="faq">https://openmw.org/faq/</url>
</application>