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cffcb6a897
Do not change GL_DEPTH because it's always disabled anyway.
69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
#ifndef OPENMW_MWRENDER_NAVMESH_H
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#define OPENMW_MWRENDER_NAVMESH_H
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#include <components/detournavigator/version.hpp>
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#include <components/detournavigator/tileposition.hpp>
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#include <osg/ref_ptr>
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#include <cstddef>
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#include <map>
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class dtNavMesh;
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namespace osg
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{
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class Group;
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class Geometry;
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class StateSet;
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}
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namespace DetourNavigator
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{
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class NavMeshCacheItem;
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struct Settings;
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}
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namespace MWRender
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{
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class NavMesh
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{
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public:
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NavMesh(const osg::ref_ptr<osg::Group>& root, bool enabled);
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~NavMesh();
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bool toggle();
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void update(const DetourNavigator::NavMeshCacheItem& navMesh, std::size_t id,
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const DetourNavigator::Settings& settings);
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void reset();
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void enable();
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void disable();
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bool isEnabled() const
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{
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return mEnabled;
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}
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private:
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struct Tile
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{
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DetourNavigator::Version mVersion;
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osg::ref_ptr<osg::Group> mGroup;
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};
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osg::ref_ptr<osg::Group> mRootNode;
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osg::ref_ptr<osg::StateSet> mGroupStateSet;
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osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
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bool mEnabled;
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std::size_t mId;
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DetourNavigator::Version mVersion;
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std::map<DetourNavigator::TilePosition, Tile> mTiles;
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};
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}
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#endif
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