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OpenMW/apps/openmw/mwphysics
2022-02-03 22:09:52 +01:00
..
actor.cpp Movement solver tweaks 2021-11-05 14:56:55 -04:00
actor.hpp Use the scaled mesh translation for collision shape position for living actors. It seems only (some) dead 2021-11-28 18:58:40 +01:00
actorconvexcallback.cpp
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp Movement solver tweaks 2021-11-05 14:56:55 -04:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
heightfield.cpp
heightfield.hpp
movementsolver.cpp Merge branch 'offset_the_deads' into 'master' 2022-01-29 20:28:23 +00:00
movementsolver.hpp
mtphysics.cpp Fix use after free and possible deadlock on exit 2022-01-29 14:59:51 +01:00
mtphysics.hpp Fix deadlock in physics system 2021-11-25 19:28:31 +01:00
object.cpp Consider animated object unchanged if no transform updates done 2022-02-03 22:09:52 +01:00
object.hpp
physicssystem.cpp Filter out unchanged animated objects for navigator update 2022-02-03 22:09:52 +01:00
physicssystem.hpp Filter out unchanged animated objects for navigator update 2022-02-03 22:09:52 +01:00
projectile.cpp
projectile.hpp
projectileconvexcallback.cpp
projectileconvexcallback.hpp
ptrholder.hpp Heavily mitigate jittery objects far from origin 2022-01-06 22:01:28 +00:00
raycasting.hpp
stepper.cpp
stepper.hpp
trace.cpp
trace.h