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47 lines
1.0 KiB
C++

#ifndef GAME_MWDIALOG_QUEST_H
#define GAME_MWDIALOG_QUEST_H
#include "topic.hpp"
namespace ESM
{
struct QuestState;
}
namespace MWDialogue
{
/// \brief A quest in progress or a completed quest
class Quest : public Topic
{
int mIndex;
bool mFinished;
public:
Quest();
Quest(const std::string& topic);
Quest(const ESM::QuestState& state);
std::string_view getName() const override;
///< May be an empty string
int getIndex() const;
void setIndex(int index);
///< Calling this function with a non-existent index will throw an exception.
bool isFinished() const;
void setFinished(bool finished);
bool addEntry(const JournalEntry& entry) override;
///< Add entry and adjust index accordingly. Returns true if the quest should be restarted.
///
/// \note Redundant entries are ignored, but the index is still adjusted.
void write(ESM::QuestState& state) const;
};
}
#endif