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OpenMW/apps/openmw/mwsound/soundmanagerimp.cpp
slothlife f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00

719 lines
22 KiB
C++

#include "soundmanagerimp.hpp"
#include <iostream>
#include <algorithm>
#include <map>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "sound_output.hpp"
#include "sound_decoder.hpp"
#include "sound.hpp"
#include "openal_output.hpp"
#define SOUND_OUT "OpenAL"
/* Set up the sound manager to use FFMPEG for input.
* The OPENMW_USE_x macros are set in CMakeLists.txt.
*/
#ifdef OPENMW_USE_FFMPEG
#include "ffmpeg_decoder.hpp"
#ifndef SOUND_IN
#define SOUND_IN "FFmpeg"
#endif
#endif
namespace MWSound
{
SoundManager::SoundManager(bool useSound)
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
, mOutput(new DEFAULT_OUTPUT(*this))
, mMasterVolume(1.0f)
, mSFXVolume(1.0f)
, mMusicVolume(1.0f)
, mFootstepsVolume(1.0f)
, mVoiceVolume(1.0f)
, mPausedSoundTypes(0)
, mListenerPos(0,0,0)
, mListenerDir(1,0,0)
, mListenerUp(0,0,1)
{
if(!useSound)
return;
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f);
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
std::cout << "Sound output: " << SOUND_OUT << std::endl;
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
try
{
std::vector<std::string> names = mOutput->enumerate();
std::cout <<"Enumerated output devices:"<< std::endl;
for(size_t i = 0;i < names.size();i++)
std::cout <<" "<<names[i]<< std::endl;
std::string devname = Settings::Manager::getString("device", "Sound");
try
{
mOutput->init(devname);
}
catch(std::exception &e)
{
if(devname.empty())
throw;
std::cerr <<"Failed to open device \""<<devname<<"\": " << e.what() << std::endl;
mOutput->init();
Settings::Manager::setString("device", "Sound", "");
}
}
catch(std::exception &e)
{
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
}
}
SoundManager::~SoundManager()
{
mUnderwaterSound.reset();
mActiveSounds.clear();
mMusic.reset();
mOutput.reset();
}
// Return a new decoder instance, used as needed by the output implementations
DecoderPtr SoundManager::getDecoder()
{
return DecoderPtr(new DEFAULT_DECODER);
}
// Convert a soundId to file name, and modify the volume
// according to the sounds local volume setting, minRange and
// maxRange.
std::string SoundManager::lookup(const std::string &soundId,
float &volume, float &min, float &max)
{
const ESM::Sound *snd =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Sound>().find(soundId);
volume *= pow(10.0, (snd->mData.mVolume/255.0*3348.0 - 3348.0) / 2000.0);
if(snd->mData.mMinRange == 0 && snd->mData.mMaxRange == 0)
{
min = 100.0f;
max = 2000.0f;
}
else
{
min = snd->mData.mMinRange * 20.0f;
max = snd->mData.mMaxRange * 50.0f;
min = std::max(min, 1.0f);
max = std::max(min, max);
}
return "Sound/"+snd->mSound;
}
// Gets the combined volume settings for the given sound type
float SoundManager::volumeFromType(PlayType type) const
{
float volume = mMasterVolume;
switch(type)
{
case Play_TypeSfx:
volume *= mSFXVolume;
break;
case Play_TypeVoice:
volume *= mVoiceVolume;
break;
case Play_TypeFoot:
volume *= mFootstepsVolume;
break;
case Play_TypeMusic:
volume *= mMusicVolume;
break;
case Play_TypeMask:
break;
default:
break;
}
return volume;
}
bool SoundManager::isPlaying(const MWWorld::Ptr &ptr, const std::string &id) const
{
SoundMap::const_iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == ptr && snditer->second.second == id)
return snditer->first->isPlaying();
++snditer;
}
return false;
}
void SoundManager::stopMusic()
{
if(mMusic)
mMusic->stop();
mMusic.reset();
}
void SoundManager::streamMusicFull(const std::string& filename)
{
if(!mOutput->isInitialized())
return;
std::cout <<"Playing "<<filename<< std::endl;
try
{
stopMusic();
DecoderPtr decoder = getDecoder();
decoder->open(filename);
mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic),
1.0f, Play_NoEnv|Play_TypeMusic);
}
catch(std::exception &e)
{
std::cout << "Music Error: " << e.what() << "\n";
}
}
void SoundManager::streamMusic(const std::string& filename)
{
streamMusicFull("Music/"+filename);
}
void SoundManager::startRandomTitle()
{
Ogre::StringVector filelist;
Ogre::StringVector groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups ();
for (Ogre::StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
{
Ogre::StringVectorPtr resourcesInThisGroup = mResourceMgr.findResourceNames(*it,
"Music/"+mCurrentPlaylist+"/*");
filelist.insert(filelist.end(), resourcesInThisGroup->begin(), resourcesInThisGroup->end());
}
if(!filelist.size())
return;
int i = rand()%filelist.size();
streamMusicFull(filelist[i]);
}
bool SoundManager::isMusicPlaying()
{
return mMusic && mMusic->isPlaying();
}
void SoundManager::playPlaylist(const std::string &playlist)
{
mCurrentPlaylist = playlist;
startRandomTitle();
}
void SoundManager::say(const MWWorld::Ptr &ptr, const std::string& filename)
{
if(!mOutput->isInitialized())
return;
try
{
float basevol = volumeFromType(Play_TypeVoice);
std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos);
MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f,
20.0f, 1500.0f, Play_Normal|Play_TypeVoice, 0);
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
}
void SoundManager::say(const std::string& filename)
{
if(!mOutput->isInitialized())
return;
try
{
float basevol = volumeFromType(Play_TypeVoice);
std::string filePath = "Sound/"+filename;
MWBase::SoundPtr sound = mOutput->playSound(filePath, 1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice, 0);
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound"));
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
}
bool SoundManager::sayDone(const MWWorld::Ptr &ptr) const
{
return !isPlaying(ptr, "_say_sound");
}
void SoundManager::stopSay(const MWWorld::Ptr &ptr)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == ptr && snditer->second.second == "_say_sound")
{
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
++snditer;
}
}
MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
{
MWBase::SoundPtr track;
if(!mOutput->isInitialized())
return track;
try
{
track = mOutput->streamSound(decoder, volumeFromType(type), 1.0f, Play_NoEnv|type);
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return track;
}
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
return sound;
try
{
float basevol = volumeFromType(type);
float min, max;
std::string file = lookup(soundId, volume, min, max);
sound = mOutput->playSound(file, volume, basevol, pitch, mode|type, offset);
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
}
catch(std::exception&)
{
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return sound;
}
MWBase::SoundPtr SoundManager::playSound3D(const MWWorld::Ptr &ptr, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
return sound;
try
{
// Look up the sound in the ESM data
float basevol = volumeFromType(type);
float min, max;
std::string file = lookup(soundId, volume, min, max);
const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos);
sound = mOutput->playSound3D(file, objpos, volume, basevol, pitch, min, max, mode|type, offset);
if((mode&Play_NoTrack))
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
else
mActiveSounds[sound] = std::make_pair(ptr, soundId);
}
catch(std::exception&)
{
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return sound;
}
void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == ptr && snditer->second.second == soundId)
{
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
++snditer;
}
}
void SoundManager::stopSound3D(const MWWorld::Ptr &ptr)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == ptr)
{
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
++snditer;
}
}
void SoundManager::stopSound(const MWWorld::CellStore *cell)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first != MWWorld::Ptr() &&
snditer->second.first.getCell() == cell)
{
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
++snditer;
}
}
void SoundManager::stopSound(const std::string& soundId)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == MWWorld::Ptr() &&
snditer->second.second == soundId)
{
snditer->first->stop();
mActiveSounds.erase(snditer++);
}
else
++snditer;
}
}
void SoundManager::fadeOutSound3D(const MWWorld::Ptr &ptr,
const std::string& soundId, float duration)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.first == ptr && snditer->second.second == soundId)
{
snditer->first->setFadeout(duration);
}
++snditer;
}
}
bool SoundManager::getSoundPlaying(const MWWorld::Ptr &ptr, const std::string& soundId) const
{
return isPlaying(ptr, soundId);
}
void SoundManager::pauseSounds(int types)
{
if(mOutput->isInitialized())
{
types &= Play_TypeMask;
mOutput->pauseSounds(types);
mPausedSoundTypes |= types;
}
}
void SoundManager::resumeSounds(int types)
{
if(mOutput->isInitialized())
{
types &= types&Play_TypeMask&mPausedSoundTypes;
mOutput->resumeSounds(types);
mPausedSoundTypes &= ~types;
}
}
void SoundManager::updateRegionSound(float duration)
{
static float sTimeToNextEnvSound = 0.0f;
static int total = 0;
static std::string regionName = "";
static float sTimePassed = 0.0;
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Ptr player = world->getPlayerPtr();
const ESM::Cell *cell = player.getCell()->getCell();
sTimePassed += duration;
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
return;
float a = std::rand() / (double)RAND_MAX;
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
// "Maximum Time Between Environmental Sounds" fallback settings here.
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
sTimePassed = 0;
if(regionName != cell->mRegion)
{
regionName = cell->mRegion;
total = 0;
}
const ESM::Region *regn = world->getStore().get<ESM::Region>().search(regionName);
if(regn == NULL)
return;
std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
if(total == 0)
{
soundIter = regn->mSoundList.begin();
while(soundIter != regn->mSoundList.end())
{
total += (int)soundIter->mChance;
++soundIter;
}
if(total == 0)
return;
}
int r = (int)(rand()/((double)RAND_MAX+1) * total);
int pos = 0;
soundIter = regn->mSoundList.begin();
while(soundIter != regn->mSoundList.end())
{
if(r - pos < soundIter->mChance)
{
playSound(soundIter->mSound.toString(), 1.0f, 1.0f);
break;
}
pos += soundIter->mChance;
++soundIter;
}
}
void SoundManager::updateSounds(float duration)
{
static float timePassed = 0.0;
timePassed += duration;
if(timePassed < (1.0f/30.0f))
return;
duration = timePassed;
timePassed = 0.0f;
// Make sure music is still playing
if(!isMusicPlaying())
startRandomTitle();
MWWorld::Ptr player =
MWBase::Environment::get().getWorld()->getPlayerPtr();
const ESM::Cell *cell = player.getCell()->getCell();
Environment env = Env_Normal;
if((cell->mData.mFlags&cell->HasWater) && mListenerPos.z < cell->mWater)
{
env = Env_Underwater;
//play underwater sound
if(!(mUnderwaterSound && mUnderwaterSound->isPlaying()))
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
}
else if(mUnderwaterSound)
{
mUnderwaterSound->stop();
mUnderwaterSound.reset();
}
mOutput->updateListener(
mListenerPos,
mListenerDir,
mListenerUp,
env
);
// Check if any sounds are finished playing, and trash them
// Lower volume on fading out sounds
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(!snditer->first->isPlaying())
mActiveSounds.erase(snditer++);
else
{
const MWWorld::Ptr &ptr = snditer->second.first;
if(!ptr.isEmpty())
{
const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos);
snditer->first->setPosition(objpos);
}
//update fade out
if(snditer->first->mFadeOutTime>0)
{
float soundDuration=duration;
if(soundDuration>snditer->first->mFadeOutTime)
soundDuration=snditer->first->mFadeOutTime;
snditer->first->setVolume(snditer->first->mVolume
- soundDuration / snditer->first->mFadeOutTime * snditer->first->mVolume);
snditer->first->mFadeOutTime -= soundDuration;
}
snditer->first->update();
++snditer;
}
}
}
void SoundManager::update(float duration)
{
if(!mOutput->isInitialized())
return;
if (MWBase::Environment::get().getStateManager()->getState()!=
MWBase::StateManager::State_NoGame)
{
updateSounds(duration);
updateRegionSound(duration);
}
}
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
{
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
snditer->first->mBaseVolume = volumeFromType(snditer->first->getPlayType());
snditer->first->update();
++snditer;
}
if(mMusic)
{
mMusic->mBaseVolume = volumeFromType(mMusic->getPlayType());
mMusic->update();
}
}
void SoundManager::setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up)
{
mListenerPos = pos;
mListenerDir = dir;
mListenerUp = up;
}
void SoundManager::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
{
for (SoundMap::iterator snditer = mActiveSounds.begin(); snditer != mActiveSounds.end(); ++snditer)
{
if (snditer->second.first == old)
snditer->second.first = updated;
}
}
// Default readAll implementation, for decoders that can't do anything
// better
void Sound_Decoder::readAll(std::vector<char> &output)
{
size_t total = output.size();
size_t got;
output.resize(total+32768);
while((got=read(&output[total], output.size()-total)) > 0)
{
total += got;
output.resize(total*2);
}
output.resize(total);
}
const char *getSampleTypeName(SampleType type)
{
switch(type)
{
case SampleType_UInt8: return "U8";
case SampleType_Int16: return "S16";
case SampleType_Float32: return "Float32";
}
return "(unknown sample type)";
}
const char *getChannelConfigName(ChannelConfig config)
{
switch(config)
{
case ChannelConfig_Mono: return "Mono";
case ChannelConfig_Stereo: return "Stereo";
case ChannelConfig_Quad: return "Quad";
case ChannelConfig_5point1: return "5.1 Surround";
case ChannelConfig_7point1: return "7.1 Surround";
}
return "(unknown channel config)";
}
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
{
switch(config)
{
case ChannelConfig_Mono: frames *= 1; break;
case ChannelConfig_Stereo: frames *= 2; break;
case ChannelConfig_Quad: frames *= 4; break;
case ChannelConfig_5point1: frames *= 6; break;
case ChannelConfig_7point1: frames *= 8; break;
}
switch(type)
{
case SampleType_UInt8: frames *= 1; break;
case SampleType_Int16: frames *= 2; break;
case SampleType_Float32: frames *= 4; break;
}
return frames;
}
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
{
return bytes / framesToBytes(1, config, type);
}
void SoundManager::clear()
{
for (SoundMap::iterator iter (mActiveSounds.begin()); iter!=mActiveSounds.end(); ++iter)
iter->first->stop();
mActiveSounds.clear();
stopMusic();
}
}