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OpenMW/files/materials
2013-03-16 14:36:37 +01:00
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atmosphere.shader Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
atmosphere.shaderset
clouds.shader cleanup 2013-02-18 02:33:53 +01:00
clouds.shaderset
core.h Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
moon.shader cleanup 2013-02-18 02:33:53 +01:00
moon.shaderset
objects.mat Fix transparency sorting 2013-03-05 17:09:20 +01:00
objects.shader Material fixes (vertex colors, alpha) 2013-03-05 13:51:48 +01:00
objects.shaderset
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
quad.mat cleanup 2013-02-18 02:33:53 +01:00
quad.shader
quad.shaderset cleanup 2013-02-18 02:33:53 +01:00
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
stars.shader cleanup 2013-02-18 02:33:53 +01:00
stars.shaderset
sun.shader cleanup 2013-02-18 02:33:53 +01:00
sun.shaderset
terrain.shader Material fixes (vertex colors, alpha) 2013-03-05 13:51:48 +01:00
terrain.shaderset
underwater.h Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
water.mat Mipmap fix 2013-03-05 14:27:05 +01:00
water.shader Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
water.shaderset
watersim_addimpulse.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_common.h water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_heightmap.shader HLSL shader fix 2013-03-16 14:36:37 +01:00
watersim_heighttonormal.shader HLSL shader fix 2013-03-16 14:36:37 +01:00
watersim.mat water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim.shaderset water ripples (experimental) 2013-02-01 23:43:23 +01:00