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activator.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
activator.hpp
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apparatus.cpp
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Show base item value in tooltip, not real value (Fixes #1469)
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2014-06-13 02:26:52 +02:00 |
apparatus.hpp
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armor.cpp
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Ignore item condition when determining value, except in trade (Fixes #1557)
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2014-06-26 14:59:33 +02:00 |
armor.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
book.cpp
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Show base item value in tooltip, not real value (Fixes #1469)
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2014-06-13 02:26:52 +02:00 |
book.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
classes.cpp
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classes.hpp
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clothing.cpp
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Show base item value in tooltip, not real value (Fixes #1469)
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2014-06-13 02:26:52 +02:00 |
clothing.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
container.cpp
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Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
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2014-06-18 22:59:18 +02:00 |
container.hpp
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Feature #1323: Implement restocking items (does not handle levelled lists yet)
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2014-05-17 14:30:31 +02:00 |
creature.cpp
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Correct run speed for creatures (by Hrnchamd - Fixes #1136)
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2014-06-25 00:51:02 +02:00 |
creature.hpp
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Make cached GMSTs in MWClass::Npc/Creature safer
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2014-06-19 02:09:46 +02:00 |
creaturelevlist.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
creaturelevlist.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
door.cpp
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Show owner of doors in tooltip
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2014-07-11 11:57:21 +02:00 |
door.hpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
ingredient.cpp
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Show base item value in tooltip, not real value (Fixes #1469)
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2014-06-13 02:26:52 +02:00 |
ingredient.hpp
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itemlevlist.cpp
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itemlevlist.hpp
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light.cpp
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Show base item value in tooltip, not real value (Fixes #1469)
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2014-06-13 02:26:52 +02:00 |
light.hpp
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
lockpick.cpp
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Ignore item condition when determining value, except in trade (Fixes #1557)
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2014-06-26 14:59:33 +02:00 |
lockpick.hpp
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Add missing hasItemHealth for lockpicks/probes (Fixes #1385)
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2014-06-04 01:03:12 +02:00 |
misc.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
misc.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
npc.cpp
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Fix underflow for NPCs with level 0
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2014-07-12 18:53:16 +02:00 |
npc.hpp
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Make cached GMSTs in MWClass::Npc/Creature safer
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2014-06-19 02:09:46 +02:00 |
potion.cpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
potion.hpp
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probe.cpp
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Ignore item condition when determining value, except in trade (Fixes #1557)
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2014-06-26 14:59:33 +02:00 |
probe.hpp
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Add missing hasItemHealth for lockpicks/probes (Fixes #1385)
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2014-06-04 01:03:12 +02:00 |
repair.cpp
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Ignore item condition when determining value, except in trade (Fixes #1557)
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2014-06-26 14:59:33 +02:00 |
repair.hpp
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static.cpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
static.hpp
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weapon.cpp
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Ignore item condition when determining value, except in trade (Fixes #1557)
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2014-06-26 14:59:33 +02:00 |
weapon.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |