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logzero
561e0cbbf9
Use squared length for distance checks in movement solver.
2016-12-21 19:02:40 +01:00
..
actor.cpp
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
2016-12-16 12:22:07 -07:00
actor.hpp
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
2016-12-16 12:22:07 -07:00
collisiontype.hpp
Use a separate collision type for doors (
Fixes
#1962
)
2015-12-18 18:32:42 +01:00
convert.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
physicssystem.cpp
Use squared length for distance checks in movement solver.
2016-12-21 19:02:40 +01:00
physicssystem.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
trace.cpp
Pass the btCollisionObject as const
2016-03-05 16:09:56 +01:00
trace.h
Pass the btCollisionObject as const
2016-03-05 16:09:56 +01:00