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81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
#ifndef MWGUI_STATS_WINDOW_H
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#define MWGUI_STATS_WINDOW_H
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#include <components/esm_store/store.hpp>
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#include <sstream>
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#include <set>
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#include <string>
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#include <utility>
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#include "../mwmechanics/stat.hpp"
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#include "window_base.hpp"
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namespace MWGui
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{
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class WindowManager;
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class StatsWindow : public WindowBase
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{
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public:
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typedef std::pair<std::string, int> Faction;
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typedef std::vector<Faction> FactionList;
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typedef std::vector<int> SkillList;
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StatsWindow(WindowManager& parWindowManager);
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void setBar(const std::string& name, const std::string& tname, int val, int max);
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void setPlayerName(const std::string& playerName);
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/// Set value for the given ID.
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void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
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void setValue (const std::string& id, const std::string& value);
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void setValue (const std::string& id, int value);
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void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
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void configureSkills (const SkillList& major, const SkillList& minor);
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void setFactions (const std::vector<Faction>& factions);
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void setBirthSign (const std::string &signId);
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void setReputation (int reputation) { this->reputation = reputation; }
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void setBounty (int bounty) { this->bounty = bounty; }
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void updateSkillArea();
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private:
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enum ColorStyle
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{
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CS_Sub,
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CS_Normal,
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CS_Super
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};
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void setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value);
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void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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MyGUI::TextBox* addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void updateScroller();
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void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
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void onWindowResize(MyGUI::Window* window);
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static const int lineHeight;
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MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
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MyGUI::ScrollBar* skillScrollerWidget;
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int lastPos, clientHeight;
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SkillList majorSkills, minorSkills, miscSkills;
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std::map<int, MWMechanics::Stat<float> > skillValues;
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std::map<int, MyGUI::TextBox*> skillWidgetMap;
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std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
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FactionList factions; ///< Stores a list of factions and the current rank
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std::string birthSignId;
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int reputation, bounty;
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std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
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};
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}
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#endif
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