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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/components
Marc Zinnschlag f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
..
bsa Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
compiler allow x->(y) instead of (x->y) 2014-02-15 12:50:40 +01:00
contentselector
esm Merge branch 'openmw-29' 2014-03-04 09:34:38 +01:00
file_finder
files Fix file handles being left open on windows builds 2014-03-01 07:24:20 +11:00
interpreter Merge branch 'master' into script 2014-02-13 15:02:02 +01:00
loadinglistener
misc
nif Skip inactive controllers. Fixes those bloody bone boots again. 2014-01-31 05:59:58 +01:00
nifbullet Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes. 2014-01-15 14:53:29 +01:00
nifogre Fast-forward particle systems to make cell loads less obvious. 2014-02-05 05:18:09 +01:00
nifoverrides
ogreinit OS X: plugins are now in Frameworks dir, not in Plugins 2014-02-16 14:13:12 +04:00
settings
terrain Terrain: change world bounds from AABB to 4 floats 2014-02-19 11:23:03 +01:00
to_utf8
translation
version Distinguish between release and development builds 2014-01-23 13:18:05 +01:00
CMakeLists.txt partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
doc.hpp