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OpenMW/apps/openmw/mwsound/soundmanager.hpp
2012-03-07 02:20:15 +02:00

150 lines
4.7 KiB
C++

#ifndef GAME_SOUND_SOUNDMANAGER_H
#define GAME_SOUND_SOUNDMANAGER_H
#include <string>
#include <boost/filesystem.hpp>
#include <boost/timer.hpp>
#include <mangle/sound/clients/ogre_output_updater.hpp>
#include <mangle/sound/clients/ogre_listener_mover.hpp>
#include <openengine/sound/sndmanager.hpp>
#include <components/files/fileops.hpp>
#include <components/file_finder/file_finder.hpp>
#include "../mwworld/ptr.hpp"
namespace Ogre
{
class Root;
class Camera;
}
namespace Mangle
{
namespace Sound
{
typedef boost::shared_ptr<Sound> SoundPtr;
//struct OgreOutputUpdater;
}
}
typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
namespace ESMS
{
struct ESMStore;
}
namespace MWWorld
{
struct Environment;
}
namespace MWSound
{
class SoundManager
{
// This is used for case insensitive and slash-type agnostic file
// finding. It takes DOS paths (any case, \\ slashes or / slashes)
// relative to the sound dir, and translates them into full paths
// of existing files in the filesystem, if they exist.
bool mFSStrict;
MWWorld::Environment& mEnvironment;
int total;
ESM::Region test;
boost::timer timer;
void streamMusicFull (const std::string& filename);
///< Play a soundifle
/// \param absolute filename
/* This is the sound manager. It loades, stores and deletes
sounds based on the sound factory it is given.
*/
OEManagerPtr mgr;
Mangle::Sound::SoundPtr music;
/* This class calls update() on the sound manager each frame
using and Ogre::FrameListener
*/
Mangle::Sound::OgreOutputUpdater updater;
/* This class tracks the movement of an Ogre::Camera and moves
a sound listener automatically to follow it.
*/
Mangle::Sound::OgreListenerMover cameraTracker;
typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
PtrMap sounds;
Files::PathContainer mSoundFiles;
Files::PathContainer mMusicFiles;
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max);
void add(const std::string &file,
MWWorld::Ptr ptr, const std::string &id,
float volume, float pitch, float min, float max,
bool loop);
void clearAll(PtrMap::iterator& it);
void remove(MWWorld::Ptr ptr, const std::string &id = "");
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
void removeCell(const MWWorld::Ptr::CellStore *cell);
void updatePositions(MWWorld::Ptr ptr);
public:
SoundManager(Ogre::Root*, Ogre::Camera*,
const Files::PathContainer& dataDir, bool useSound, bool fsstrict,
MWWorld::Environment& environment);
~SoundManager();
void streamMusic(const std::string& filename);
///< Play a soundifle
/// \param filename name of a sound file in "Music/" in the data directory.
void startRandomTitle();
bool isMusicPlaying();
void say (MWWorld::Ptr reference, const std::string& filename);
///< Make an actor say some text.
/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
bool sayDone (MWWorld::Ptr reference) const;
///< Is actor not speaking?
void playSound (const std::string& soundId, float volume, float pitch);
///< Play a sound, independently of 3D-position
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, bool loop);
///< Play a sound from an object
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId = "");
///< Stop the given object from playing the given sound, If no soundId is given,
/// all sounds for this reference will stop.
void stopSound (MWWorld::Ptr::CellStore *cell);
///< Stop all sounds for the given cell.
bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const;
///< Is the given sound currently playing on the given object?
void updateObject(MWWorld::Ptr reference);
///< Update the position of all sounds connected to the given object.
void update (float duration);
};
}
#endif