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Cody Glassman
21377ee4f3
shaders - multiply instead of replace alpha in distortion
2024-07-19 15:58:49 -07:00
..
default.frag
shaders - multiply instead of replace alpha in distortion
2024-07-19 15:58:49 -07:00
default.vert
Don't handle per-vertex normals as tangent space normals
2023-12-30 03:09:56 +03:00
nolighting.frag
use a dynamic falloff range for soft effect and use shader flags
2023-10-28 10:23:55 -07:00
nolighting.vert
Don't handle per-vertex normals as tangent space normals
2023-12-30 03:09:56 +03:00