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OpenMW/files/data/scripts/omw/ai.lua
2024-07-31 20:29:33 +02:00

150 lines
6.1 KiB
Lua

local self = require('openmw.self')
local interfaces = require('openmw.interfaces')
local types = require('openmw.types')
local util = require('openmw.util')
local function startPackage(args)
local cancelOther = args.cancelOther
if cancelOther == nil then cancelOther = true end
if args.type == 'Combat' then
if not args.target then error("target required") end
self:_startAiCombat(args.target, cancelOther)
elseif args.type == 'Pursue' then
if not args.target then error("target required") end
if not types.Player.objectIsInstance(args.target) then error("target must be a player") end
self:_startAiPursue(args.target, cancelOther)
elseif args.type == 'Follow' then
if not args.target then error("target required") end
self:_startAiFollow(args.target, args.cellId, args.duration or 0, args.destPosition or util.vector3(0, 0, 0), args.isRepeat or false, cancelOther)
elseif args.type == 'Escort' then
if not args.target then error("target required") end
if not args.destPosition then error("destPosition required") end
self:_startAiEscort(args.target, args.destCell or self.cell, args.duration or 0, args.destPosition, cancelOther)
elseif args.type == 'Wander' then
local key = "idle"
local idle = {}
local duration = 0
if args.idle then
for i = 2, 9 do
local val = args.idle[key .. i]
if val == nil then
idle[i-1] = 0
else
local v = tonumber(val) or 0
if v < 0 or v > 100 then
error("idle values cannot exceed 100")
end
idle[i-1] = v
end
end
end
if args.duration then
duration = args.duration / 3600
end
self:_startAiWander(args.distance or 0, duration, idle, args.isRepeat or false, cancelOther)
elseif args.type == 'Travel' then
if not args.destPosition then error("destPosition required") end
self:_startAiTravel(args.destPosition, args.isRepeat or false, cancelOther)
else
error('Unsupported AI Package: ' .. args.type)
end
end
local function filterPackages(filter)
self:_iterateAndFilterAiSequence(filter)
end
return {
interfaceName = 'AI',
--- Basic AI interface
-- @module AI
-- @usage require('openmw.interfaces').AI
interface = {
--- Interface version
-- @field [parent=#AI] #number version
version = 0,
--- AI Package
-- @type Package
-- @field #string type Type of the AI package.
-- @field openmw.core#GameObject target Target (usually an actor) of the AI package (can be nil).
-- @field #boolean sideWithTarget Whether to help the target in combat (true or false).
-- @field openmw.util#Vector3 destPosition Destination point of the AI package.
-- @field #number distance Distance value (can be nil).
-- @field #number duration Duration value (can be nil).
-- @field #table idle Idle value (can be nil).
-- @field #boolean isRepeat Should this package be repeated (true or false).
--- Return the currently active AI package (or `nil` if there are no AI packages).
-- @function [parent=#AI] getActivePackage
-- @return #Package
getActivePackage = function() return self:_getActiveAiPackage() end,
--- Return whether the actor is fleeing.
-- @function [parent=#AI] isFleeing
-- @return #boolean
isFleeing = function() return self:_isFleeing() end,
--- Start new AI package.
-- @function [parent=#AI] startPackage
-- @param #table options See the "Built-in AI packages" page.
startPackage = startPackage,
--- Iterate over all packages starting from the active one and remove those where `filterCallback` returns false.
-- @function [parent=#AI] filterPackages
-- @param #function filterCallback
filterPackages = filterPackages,
--- Iterate over all packages and run `callback` for each starting from the active one.
-- The same as `filterPackage`, but without removal.
-- @function [parent=#AI] forEachPackage
-- @param #function callback
forEachPackage = function(callback)
local filter = function(p)
callback(p)
return true
end
filterPackages(filter)
end,
--- Remove packages of given type (remove all packages if the type is not specified).
-- @function [parent=#AI] removePackages
-- @param #string packageType (optional) The type of packages to remove.
removePackages = function(packageType)
filterPackages(function(p) return packageType and p.type ~= packageType end)
end,
--- Return the target of the active package if the package has given type
-- @function [parent=#AI] getActiveTarget
-- @param #string packageType The expected type of the active package
-- @return openmw.core#GameObject The target (can be nil if the package has no target or has another type)
getActiveTarget = function(packageType)
local p = self:_getActiveAiPackage()
if p and p.type == packageType then
return p.target
else
return nil
end
end,
--- Get list of targets of all packages of the given type.
-- @function [parent=#AI] getTargets
-- @param #string packageType
-- @return #list<openmw.core#GameObject>
getTargets = function(packageType)
local res = {}
filterPackages(function(p)
if p.type == packageType and p.target then
res[#res + 1] = p.target
end
return true
end)
return res
end,
},
eventHandlers = {
StartAIPackage = function(options) interfaces.AI.startPackage(options) end,
RemoveAIPackages = function(packageType) interfaces.AI.removePackages(packageType) end,
},
}