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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-26 15:39:51 +00:00
OpenMW/components
elsid 5373cf1cd5
Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing
When game exit is requests when initial loading screen is active LightManager
can be destructed in the main thread before LightManagerStateAttribute::apply
is completed by different thread. Given that it uses raw pointer at some point
it becomes dangling because object is destructed this leads to UB and eventual
SIGSEGV.
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