1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-07 03:40:15 +00:00
AnyOldName3 535c5e328a Affect correct texture units when disabling shadows for stateset
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.

I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811, and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
..
2024-01-26 21:39:33 +00:00
2024-01-26 21:39:33 +00:00
2024-01-26 21:39:33 +00:00
2022-10-06 00:26:43 +02:00
2023-12-21 10:56:38 -08:00
2023-12-21 10:56:38 -08:00
2024-01-25 09:03:30 +04:00
2023-12-09 22:00:35 +03:00
2023-08-06 19:17:44 +02:00
2022-09-22 21:35:26 +03:00
2024-01-14 10:59:39 +04:00
2024-01-03 19:25:33 +04:00
2022-09-22 21:35:26 +03:00
2022-09-22 21:35:26 +03:00
2023-12-21 10:56:38 -08:00
2020-03-14 09:38:24 +01:00
2022-09-22 21:35:26 +03:00