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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-09 09:39:53 +00:00
OpenMW/apps/openmw/mwworld/worldmodel.cpp
florent.teppe 531e55e04c Better handling of the esm3 vs esm4 cell problem
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00

543 lines
15 KiB
C++

#include "worldmodel.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/defs.hpp>
#include <components/esm3/cellref.hpp>
#include <components/esm3/cellstate.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "cellstore.hpp"
#include "cellutils.hpp"
#include "esmstore.hpp"
namespace
{
template <class Visitor, class Key, class Comp>
bool forEachInStore(const ESM::RefId& id, Visitor&& visitor, std::map<Key, MWWorld::CellStore, Comp>& cellStore)
{
for (auto& cell : cellStore)
{
if (cell.second.getState() == MWWorld::CellStore::State_Unloaded)
cell.second.preload();
if (cell.second.getState() == MWWorld::CellStore::State_Preloaded)
{
if (cell.second.hasId(id))
{
cell.second.load();
}
else
continue;
}
bool cont = cell.second.forEach([&](MWWorld::Ptr ptr) {
if (ptr.getCellRef().getRefId() == id)
{
return visitor(ptr);
}
return true;
});
if (!cont)
return false;
}
return true;
}
struct PtrCollector
{
std::vector<MWWorld::Ptr> mPtrs;
bool operator()(MWWorld::Ptr ptr)
{
mPtrs.emplace_back(ptr);
return true;
}
};
}
MWWorld::CellStore* MWWorld::WorldModel::getCellStore(const ESM::Cell* cell)
{
if (cell->mData.mFlags & ESM::Cell::Interior)
{
auto result = mInteriors.find(cell->mName);
if (result == mInteriors.end())
result = mInteriors.emplace(cell->mName, CellStore(MWWorld::Cell(cell), mStore, mReaders)).first;
return &result->second;
}
else
{
std::map<std::pair<int, int>, CellStore>::iterator result
= mExteriors.find(std::make_pair(cell->getGridX(), cell->getGridY()));
if (result == mExteriors.end())
result = mExteriors
.emplace(std::make_pair(cell->getGridX(), cell->getGridY()),
CellStore(MWWorld::Cell(cell), mStore, mReaders))
.first;
return &result->second;
}
}
void MWWorld::WorldModel::clear()
{
mPtrIndex.clear();
mPtrIndexUpdateCounter = 0;
mLastGeneratedRefnum = ESM::RefNum{};
mInteriors.clear();
mExteriors.clear();
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair(ESM::RefId::sEmpty, (MWWorld::CellStore*)nullptr));
mIdCacheIndex = 0;
}
void MWWorld::WorldModel::registerPtr(const MWWorld::Ptr& ptr)
{
mPtrIndex[ptr.getCellRef().getOrAssignRefNum(mLastGeneratedRefnum)] = ptr;
mPtrIndexUpdateCounter++;
}
void MWWorld::WorldModel::deregisterPtr(const MWWorld::Ptr& ptr)
{
mPtrIndex.erase(ptr.getCellRef().getRefNum());
mPtrIndexUpdateCounter++;
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefNum& refNum) const
{
auto it = mPtrIndex.find(refNum);
if (it != mPtrIndex.end())
return it->second;
else
return MWWorld::Ptr();
}
MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(const ESM::RefId& name, CellStore& cellStore)
{
Ptr ptr = getPtr(name, cellStore);
if (!ptr.isEmpty() && ptr.isInCell())
{
mIdCache[mIdCacheIndex].first = name;
mIdCache[mIdCacheIndex].second = &cellStore;
if (++mIdCacheIndex >= mIdCache.size())
mIdCacheIndex = 0;
}
return ptr;
}
void MWWorld::WorldModel::writeCell(ESM::ESMWriter& writer, CellStore& cell) const
{
if (cell.getState() != CellStore::State_Loaded)
cell.load();
ESM::CellState cellState;
cell.saveState(cellState);
writer.startRecord(ESM::REC_CSTA);
cellState.mId.save(writer);
cellState.save(writer);
cell.writeFog(writer);
cell.writeReferences(writer);
writer.endRecord(ESM::REC_CSTA);
}
MWWorld::WorldModel::WorldModel(const MWWorld::ESMStore& store, ESM::ReadersCache& readers)
: mStore(store)
, mReaders(readers)
, mIdCacheIndex(0)
, mPtrIndexUpdateCounter(0)
{
int cacheSize = std::clamp(Settings::Manager::getInt("pointers cache size", "Cells"), 40, 1000);
mIdCache = IdCache(cacheSize, std::pair<ESM::RefId, CellStore*>(ESM::RefId::sEmpty, (CellStore*)nullptr));
}
MWWorld::CellStore* MWWorld::WorldModel::getExterior(int x, int y)
{
std::map<std::pair<int, int>, CellStore>::iterator result = mExteriors.find(std::make_pair(x, y));
if (result == mExteriors.end())
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().search(x, y);
if (!cell)
{
// Cell isn't predefined. Make one on the fly.
ESM::Cell record;
record.mCellId.mWorldspace = ESM::CellId::sDefaultWorldspace;
record.mCellId.mPaged = true;
record.mCellId.mIndex.mX = x;
record.mCellId.mIndex.mY = y;
record.mData.mFlags = ESM::Cell::HasWater;
record.mData.mX = x;
record.mData.mY = y;
record.mWater = 0;
record.mMapColor = 0;
cell = MWBase::Environment::get().getWorld()->createRecord(record);
}
result = mExteriors.emplace(std::make_pair(x, y), CellStore(MWWorld::Cell(cell), mStore, mReaders)).first;
}
if (result->second.getState() != CellStore::State_Loaded)
{
result->second.load();
}
return &result->second;
}
MWWorld::CellStore* MWWorld::WorldModel::getInterior(std::string_view name)
{
auto result = mInteriors.find(name);
if (result == mInteriors.end())
{
const ESM4::Cell* cell4 = mStore.get<ESM4::Cell>().searchCellName(name);
if (!cell4)
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().find(name);
result = mInteriors.emplace(name, CellStore(MWWorld::Cell(cell), mStore, mReaders)).first;
}
else
{
result = mInteriors.emplace(name, CellStore(MWWorld::Cell(cell4), mStore, mReaders)).first;
}
}
if (result->second.getState() != CellStore::State_Loaded)
{
result->second.load();
}
return &result->second;
}
MWWorld::CellStore* MWWorld::WorldModel::getCell(const ESM::CellId& id)
{
if (id.mPaged)
return getExterior(id.mIndex.mX, id.mIndex.mY);
return getInterior(id.mWorldspace);
}
const ESM::Cell* MWWorld::WorldModel::getESMCellByName(std::string_view name)
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().search(name); // first try interiors
if (!cell) // try named exteriors
cell = mStore.get<ESM::Cell>().searchExtByName(name);
if (!cell)
{
// treat "Wilderness" like an empty string
static const std::string& defaultName
= mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString();
if (Misc::StringUtils::ciEqual(name, defaultName))
cell = mStore.get<ESM::Cell>().searchExtByName({});
}
if (!cell)
{
// now check for regions
for (const ESM::Region& region : mStore.get<ESM::Region>())
{
if (Misc::StringUtils::ciEqual(name, region.mName))
{
cell = mStore.get<ESM::Cell>().searchExtByRegion(region.mId);
break;
}
}
}
if (!cell)
throw std::runtime_error(std::string("Can't find cell with name ") + std::string(name));
return cell;
}
ESM::CellVariant MWWorld::WorldModel::getCellByName(std::string_view name)
{
const ESM::Cell* cellEsm3 = getESMCellByName(name);
return ESM::CellVariant(cellEsm3);
if (!cellEsm3)
{
const ESM4::Cell* cellESM4 = mStore.get<ESM4::Cell>().searchCellName(name);
return ESM::CellVariant(cellESM4);
}
}
MWWorld::CellStore* MWWorld::WorldModel::getCell(std::string_view name)
{
const ESM::Cell* cell = getESMCellByName(name);
if (cell->isExterior())
return getExterior(cell->getGridX(), cell->getGridY());
else
return getInterior(name);
}
MWWorld::CellStore* MWWorld::WorldModel::getCellByPosition(
const osg::Vec3f& pos, std::string_view cellNameInSameWorldSpace)
{
if (cellNameInSameWorldSpace.empty() || getESMCellByName(cellNameInSameWorldSpace)->isExterior())
{
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
return getExterior(cellIndex.x(), cellIndex.y());
}
else
return getInterior(cellNameInSameWorldSpace);
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefId& name, CellStore& cell, bool searchInContainers)
{
if (cell.getState() == CellStore::State_Unloaded)
cell.preload();
if (cell.getState() == CellStore::State_Preloaded)
{
if (cell.hasId(name))
{
cell.load();
}
else
return Ptr();
}
Ptr ptr = cell.search(name);
if (!ptr.isEmpty() && MWWorld::CellStore::isAccessible(ptr.getRefData(), ptr.getCellRef()))
return ptr;
if (searchInContainers)
return cell.searchInContainer(name);
return Ptr();
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefId& name)
{
// First check the cache
for (IdCache::iterator iter(mIdCache.begin()); iter != mIdCache.end(); ++iter)
if (iter->first == name && iter->second)
{
Ptr ptr = getPtr(name, *iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Then check cells that are already listed
// Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
// there is one at -22,16 and one at -2,-9, the latter should be used.
for (std::map<std::pair<int, int>, CellStore>::reverse_iterator iter = mExteriors.rbegin();
iter != mExteriors.rend(); ++iter)
{
Ptr ptr = getPtrAndCache(name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
for (auto iter = mInteriors.begin(); iter != mInteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache(name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Now try the other cells
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator iter;
for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
// giving up
return Ptr();
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefId& id, const ESM::RefNum& refNum)
{
for (auto& pair : mInteriors)
{
Ptr ptr = getPtr(pair.second, id, refNum);
if (!ptr.isEmpty())
return ptr;
}
for (auto& pair : mExteriors)
{
Ptr ptr = getPtr(pair.second, id, refNum);
if (!ptr.isEmpty())
return ptr;
}
return Ptr();
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(CellStore& cellStore, const ESM::RefId& id, const ESM::RefNum& refNum)
{
if (cellStore.getState() == CellStore::State_Unloaded)
cellStore.preload();
if (cellStore.getState() == CellStore::State_Preloaded)
{
if (cellStore.hasId(id))
cellStore.load();
else
return Ptr();
}
return cellStore.searchViaRefNum(refNum);
}
void MWWorld::WorldModel::getExteriorPtrs(const ESM::RefId& name, std::vector<MWWorld::Ptr>& out)
{
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
void MWWorld::WorldModel::getInteriorPtrs(const ESM::RefId& name, std::vector<MWWorld::Ptr>& out)
{
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
std::vector<MWWorld::Ptr> MWWorld::WorldModel::getAll(const ESM::RefId& id)
{
PtrCollector visitor;
if (forEachInStore(id, visitor, mInteriors))
forEachInStore(id, visitor, mExteriors);
return visitor.mPtrs;
}
int MWWorld::WorldModel::countSavedGameRecords() const
{
int count = 0;
for (auto iter(mInteriors.begin()); iter != mInteriors.end(); ++iter)
if (iter->second.hasState())
++count;
for (std::map<std::pair<int, int>, CellStore>::const_iterator iter(mExteriors.begin()); iter != mExteriors.end();
++iter)
if (iter->second.hasState())
++count;
return count;
}
void MWWorld::WorldModel::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
{
for (std::map<std::pair<int, int>, CellStore>::iterator iter(mExteriors.begin()); iter != mExteriors.end(); ++iter)
if (iter->second.hasState())
{
writeCell(writer, iter->second);
progress.increaseProgress();
}
for (auto iter(mInteriors.begin()); iter != mInteriors.end(); ++iter)
if (iter->second.hasState())
{
writeCell(writer, iter->second);
progress.increaseProgress();
}
}
struct GetCellStoreCallback : public MWWorld::CellStore::GetCellStoreCallback
{
public:
GetCellStoreCallback(MWWorld::WorldModel& worldModel)
: mWorldModel(worldModel)
{
}
MWWorld::WorldModel& mWorldModel;
MWWorld::CellStore* getCellStore(const ESM::CellId& cellId) override
{
try
{
return mWorldModel.getCell(cellId);
}
catch (...)
{
return nullptr;
}
}
};
bool MWWorld::WorldModel::readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap)
{
if (type == ESM::REC_CSTA)
{
ESM::CellState state;
state.mId.load(reader);
CellStore* cellStore = nullptr;
try
{
cellStore = getCell(state.mId);
}
catch (...)
{
// silently drop cells that don't exist anymore
Log(Debug::Warning) << "Warning: Dropping state for cell " << state.mId.mWorldspace
<< " (cell no longer exists)";
reader.skipRecord();
return true;
}
state.load(reader);
cellStore->loadState(state);
if (state.mHasFogOfWar)
cellStore->readFog(reader);
if (cellStore->getState() != CellStore::State_Loaded)
cellStore->load();
GetCellStoreCallback callback(*this);
cellStore->readReferences(reader, contentFileMap, &callback);
return true;
}
return false;
}