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34 lines
991 B
C++
34 lines
991 B
C++
#ifndef OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H
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#define OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H
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#include <span>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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class btCollisionObject;
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namespace MWPhysics
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{
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class Projectile;
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class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
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{
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public:
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explicit ClosestNotMeRayResultCallback(std::span<const btCollisionObject*> ignore,
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std::span<const btCollisionObject*> targets, const btVector3& from, const btVector3& to)
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: btCollisionWorld::ClosestRayResultCallback(from, to)
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, mIgnoreList(ignore)
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, mTargets(targets)
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{
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}
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btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) override;
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private:
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const std::span<const btCollisionObject*> mIgnoreList;
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const std::span<const btCollisionObject*> mTargets;
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};
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}
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#endif
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