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activespells.cpp
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activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
actors.cpp
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Fix exception when casting Bound Gloves spell
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2014-06-19 16:00:27 +02:00 |
actors.hpp
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Savegame: Store death counter (Fixes #1477)
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2014-06-13 02:26:53 +02:00 |
aiactivate.cpp
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Handle activation scripts in AiActivate (Fixes #1478)
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2014-06-13 02:26:52 +02:00 |
aiactivate.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiavoiddoor.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aicombat.cpp
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AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
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2014-06-28 01:31:34 +02:00 |
aicombat.hpp
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AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
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2014-06-28 01:31:34 +02:00 |
aiescort.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiescort.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aifollow.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aifollow.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipackage.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipackage.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipursue.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipursue.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aisequence.cpp
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Use fFight<Crime> GMSTs to control attacks in response to crimes
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2014-06-17 04:05:27 +02:00 |
aisequence.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aitravel.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aitravel.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiwander.cpp
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Move AiWander arrival check to time-critical section
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2014-06-15 14:18:16 +02:00 |
aiwander.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
alchemy.cpp
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Fix alchemy allowing same item ID in different slots (Fixes #1407)
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2014-06-06 14:12:50 +02:00 |
alchemy.hpp
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character.cpp
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Use walk animation as fallback if there's no run animation (Fixes #1578)
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2014-06-28 00:07:13 +02:00 |
character.hpp
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |
combat.cpp
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Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490)
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2014-06-15 16:11:22 +02:00 |
combat.hpp
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creaturestats.cpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
creaturestats.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Fix disposition for npcs in same faction, by Hrnchamd
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2014-06-25 00:12:51 +02:00 |
mechanicsmanagerimp.hpp
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Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
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2014-06-18 16:57:53 +02:00 |
movement.hpp
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npcstats.cpp
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Count werewolf kills (Fixes #1525)
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2014-06-18 16:56:36 +02:00 |
npcstats.hpp
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Count werewolf kills (Fixes #1525)
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2014-06-18 16:56:36 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Remove a squareroot in pathfinding
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2014-06-15 14:18:16 +02:00 |
pathfinding.hpp
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pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Fix crash for on target spells cast by non-actors (Fixes #1529)
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2014-06-18 16:57:53 +02:00 |
spellcasting.hpp
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Fix crash for on target spells cast by non-actors (Fixes #1529)
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2014-06-18 16:57:53 +02:00 |
spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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