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29 lines
761 B
C++
29 lines
761 B
C++
#ifndef GAME_MWMECHANICS_PATHFINDING_H
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#define GAME_MWMECHANICS_PATHFINDING_H
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#include <components/esm/loadpgrd.hpp>
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#include <list>
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namespace MWMechanics
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{
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class PathFinder
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{
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public:
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PathFinder();
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void buildPath(ESM::Pathgrid::Point startPoint,ESM::Pathgrid::Point endPoint,
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const ESM::Pathgrid* pathGrid,float xCell = 0,float yCell = 0);
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bool checkIfNextPointReached(float x,float y,float z);//returns true if the last point of the path has been reached.
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float getZAngleToNext(float x,float y,float z);
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std::list<ESM::Pathgrid::Point> getPath();
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bool isPathConstructed();
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private:
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std::list<ESM::Pathgrid::Point> mPath;
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bool mIsPathConstructed;
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};
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}
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#endif |