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a914d7a9b0
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
15 lines
233 B
C++
15 lines
233 B
C++
#ifndef GAME_MWWORLD_SPELLCASTSTATE_H
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#define GAME_MWWORLD_SPELLCASTSTATE_H
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namespace MWWorld
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{
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enum class SpellCastState
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{
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Success = 0,
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InsufficientMagicka = 1,
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PowerAlreadyUsed = 2
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};
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}
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#endif
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