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OpenMW/apps/openmw/mwworld/spellcaststate.hpp
Alexei Kotov a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00

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233 B
C++

#ifndef GAME_MWWORLD_SPELLCASTSTATE_H
#define GAME_MWWORLD_SPELLCASTSTATE_H
namespace MWWorld
{
enum class SpellCastState
{
Success = 0,
InsufficientMagicka = 1,
PowerAlreadyUsed = 2
};
}
#endif